xBox Education & PlayStation Process Enhancement
Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. These 70 skills do not increase the player’s likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game.
Dan also noted that in this virtual reality or immersion simulation environment, the child is monitoring no fewer than 100 individual incoming streams of data from 360 degrees in all three planes of three-dimensional space (X, Y, and Z axis). in addition, the most recent generations of these game systems provide text, audio, and video conferencing, allowing players to collaborate in real time with individuals not only within their country but across the internet in other countries.
These collaborations are not bounded by language differences. As a result, to work collaboratively within a given group and have that group work collaboratively against other groups, the players must learn a new language either one unique to the game or one utilized in common by all players within their team.
But what does this have to do with education or business process enhancement?
What would happen if the much ballyhooed No Child Left behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games?
What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?
It is estimated that the entire K through 8 educational curriculum would be learned and mastered within a short two and a half years
Further, the remaining four years of high school would be completed within 18 months. Given that this sophistication of video games require a certain level reading and fine motor skills, students would not be ready to begin such a program until age seven or eight (third grade). These students would therefore complete high school by the end of seventh grade.
Military and civilian applications of immersion simulation and virtual reality training have found that application and retention of information and skills learned maintain greater than 90% recall and greater than 90% proficiency in real world application. This means that students learning in an immersion simulation / virtual reality environment would not only master their K through 12 education, but would recall it with over 90% accuracy and apply it with over 90% proficiency. This exceeds even the best educational programs anywhere in the world by over a two to one margin.
Given this level of retention and proficiency, these seventh graders would be able to augment their education with the first two years of college (Liberal Arts studies) which they would again complete within a year. a well-rounded education could be further augmented with Music and Literature, which of course would be part of the immersion simulation rather than separate courses, lending little or no additional time to the program.
In such a technology augmented education, by the time an average child graduates from middle school and enter their adolescent years, they would have completed the equivalent of two years of college in a Liberal Arts program, again with a mastery level greater than 90% or in collegiate terms, a Magna Cum Laude level of expertise.
Toaster or Technology:
The problem with the application of such a model within our current educational system is that for a preadolescent or adolescent, the xBox 360, PlayStation 3, or similar device is not technology, rather it is a tool not unlike a toaster. to those of us who provide education, either in the postgraduate or in the secondary school environment however, this self same device still represents significant technology with cutting edge graphics and blazing speed. For those of us raised in the Pong and Atari generation, the xBox 360 and PlayStation 3 were not only unimaginable, but had they existed in our adolescence, they would have cost tens of millions of dollars and been referred to as super computers.
The cultural clash between today’s educators and the educational technology represented by the xBox 360 and PlayStation 3 is a chasm almost too wide to forge.
Business Can Lead the way:
Perhaps the trickle down of effect would be more readily accepted. Instead of revamping the modern classroom into an educational video arcade, what would happen if currently available technologies such as the xBox 360, PlayStation 3 or even Second Life were applied to immersion simulation training of employees?
Role-playing games designed around literary works, movies, or even fantasy could be modified or even built from the ground up to incorporate the new skills and processes needed in the business environment or even a manufactured environment. fire safety, workplace safety, disaster preparedness, disaster response, or even such mundane activities as packing for trips, preparing for a doctor’s visit, or maintaining your own health could be incorporated into the mythical world of virtual reality role-playing games.
Modern-day Dungeon Masters could tap into the vast bodies of knowledge and work cooperatively with professional organizations and trainers, academic institutions, and advocacy groups to ensure that evidence-based processes were incorporated into the games allowing the games not only to maintain the laws of physics but the laws of business, Medicine, and even real world legal considerations.
Imagine entering Second Life online and volunteering at a hospital that is responding to an earthquake (or the attack of Godzilla). Nurses, doctors, administrators, laboratory technicians, x-ray technologists, healthcare providers, and professionals of every ilk could practice their cooperation, collaboration, policies, and even procedures in this virtual space until these skills became second nature in Second Life.
When a real event occurred, the self same individuals who trained in the immersion simulation / virtual reality environment would find that they apply these new skills with military precision and virtual reality realism. Life will truly imitate art.
Let the Games Begin:
So what would it take to move theory into practice?
The will to do it
The technology exists. the programming algorithms exist. the procedures and best practices in each industry that could benefit from immersion simulation / virtual reality training exist. the only thing that is lacking is a simple collaboration between programmers who are masters of this new world and professionals who are masters of both the new and the old knowledge.
Perhaps like in the video game Cameo, these modern-day digital alchemists can come together with the wizards of ancient wisdom and forge a new world for all.
xBox Education & PlayStation Process Enhancement
Related Websites
Categories: Technology Tags: dimensional space, futurist, incoming streams, likelihood, real time, space x
xBox Education & PlayStation Process Enhancement
Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. these 70 skills do not increase the player’s likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game.
Dan also noted that in this virtual reality or immersion simulation environment, the child is monitoring no fewer than 100 individual incoming streams of data from 360 degrees in all three planes of three-dimensional space (X, Y, and Z axis). in addition, the most recent generations of these game systems provide text, audio, and video conferencing, allowing players to collaborate in real time with individuals not only within their country but across the internet in other countries.
These collaborations are not bounded by language differences. As a result, to work collaboratively within a given group and have that group work collaboratively against other groups, the players must learn a new language either one unique to the game or one utilized in common by all players within their team.
But what does this have to do with education or business process enhancement?
What would happen if the much ballyhooed No Child Left behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games?
What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?
It is estimated that the entire K through 8 educational curriculum would be learned and mastered within a short two and a half years
Further, the remaining four years of high school would be completed within 18 months. given that this sophistication of video games require a certain level reading and fine motor skills, students would not be ready to begin such a program until age seven or eight (third grade). these students would therefore complete high school by the end of seventh grade.
Military and civilian applications of immersion simulation and virtual reality training have found that application and retention of information and skills learned maintain greater than 90% recall and greater than 90% proficiency in real world application. this means that students learning in an immersion simulation / virtual reality environment would not only master their K through 12 education, but would recall it with over 90% accuracy and apply it with over 90% proficiency. this exceeds even the best educational programs anywhere in the world by over a two to one margin.
Given this level of retention and proficiency, these seventh graders would be able to augment their education with the first two years of college (Liberal Arts studies) which they would again complete within a year. A well-rounded education could be further augmented with Music and Literature, which of course would be part of the immersion simulation rather than separate courses, lending little or no additional time to the program.
In such a technology augmented education, by the time an average child graduates from middle school and enter their adolescent years, they would have completed the equivalent of two years of college in a Liberal Arts program, again with a mastery level greater than 90% or in collegiate terms, a Magna Cum Laude level of expertise.
Toaster or Technology:
The problem with the application of such a model within our current educational system is that for a preadolescent or adolescent, the xBox 360, PlayStation 3, or similar device is not technology, rather it is a tool not unlike a toaster. to those of us who provide education, either in the postgraduate or in the secondary school environment however, this self same device still represents significant technology with cutting edge graphics and blazing speed. for those of us raised in the Pong and Atari generation, the xBox 360 and PlayStation 3 were not only unimaginable, but had they existed in our adolescence, they would have cost tens of millions of dollars and been referred to as super computers.
The cultural clash between today’s educators and the educational technology represented by the xBox 360 and PlayStation 3 is a chasm almost too wide to forge.
Business can Lead the way:
Perhaps the trickle down of effect would be more readily accepted. Instead of revamping the modern classroom into an educational video arcade, what would happen if currently available technologies such as the xBox 360, PlayStation 3 or even second Life were applied to immersion simulation training of employees?
Role-playing games designed around literary works, movies, or even fantasy could be modified or even built from the ground up to incorporate the new skills and processes needed in the business environment or even a manufactured environment. fire safety, workplace safety, disaster preparedness, disaster response, or even such mundane activities as packing for trips, preparing for a doctor’s visit, or maintaining your own health could be incorporated into the mythical world of virtual reality role-playing games.
Modern-day Dungeon Masters could tap into the vast bodies of knowledge and work cooperatively with professional organizations and trainers, academic institutions, and advocacy groups to ensure that evidence-based processes were incorporated into the games allowing the games not only to maintain the laws of physics but the laws of business, Medicine, and even real world legal considerations.
Imagine entering second Life online and volunteering at a hospital that is responding to an earthquake (or the attack of Godzilla). Nurses, doctors, administrators, laboratory technicians, x-ray technologists, healthcare providers, and professionals of every ilk could practice their cooperation, collaboration, policies, and even procedures in this virtual space until these skills became second nature in second Life.
When a real event occurred, the self same individuals who trained in the immersion simulation / virtual reality environment would find that they apply these new skills with military precision and virtual reality realism. Life will truly imitate art.
Let the Games Begin:
So what would it take to move theory into practice?
The will to do it
The technology exists. the programming algorithms exist. the procedures and best practices in each industry that could benefit from immersion simulation / virtual reality training exist. the only thing that is lacking is a simple collaboration between programmers who are masters of this new world and professionals who are masters of both the new and the old knowledge.
Perhaps like in the video game Cameo, these modern-day digital alchemists can come together with the wizards of ancient wisdom and forge a new world for all.
xBox Education & PlayStation Process Enhancement
Related Websites
Categories: Technology Tags: generations, planes, real time, technology guru, video conferencing, video game
How to Create Cool Twitter Search Strings
I have always found the search function on Twitter more interesting then twittering itself. With almost 1 million tweets per hour coming in from around the world it is necessary to carefully filter out the ones that are interesting to you. Fortunately Twitter gives us a nice set of powerful search operators.
- twitter + search – containing both “twitter” and “search”
- “happy hour” – containing the exact phrase “happy hour”
- love OR hate - containing either “love” or “hate” (or both)
- beer -root - containing “beer” but not “root”
- from:alexiskold – sent from person “alexiskold”
- to:techcrunch – sent to person “techcrunch”
Now these can be used by themselves but their real power comes when stringed together with the OR operator. Say you want to get some real time info on Apple’s new iPad. If you just type “iPad” into twitter search most of your results will be people re-tweeting give away promotions. Using a search string we can try to filter out the boring tweets. Type in: iPad -giveaway -win. This is a simple string but immediately filters out most of the annoying tweets. This is still quite a barrage so let’s get more specific.
Let’s see what people are saying about the iPad’s chip: iPad + chip. Maybe we also want to see what apps are out there: ipad + app OR apps OR application. How about accessories? ipad + accessory OR accessories. Now, because all of these have the word iPad in common we can actually put it in one long string: ipad + chip OR app OR apps OR application OR accessory OR accessories.
We can also see what the tech sites are saying about the iPad: ipad + from:gizmodo OR from:engadget OR from:macrumorsrss OR from:wired. What are people saying to Walt Mossberg and Leo Laporte about the iPad? iPad + to:waltmossberg OR to:leolaporte.
These are fairly simple strings because they all return results with a unique word: iPad. Things get a lot more complicated once you go more general. Say you are a fan of Apple and want to stay up to date on the buzz of their products. We can enclose strings with quotations and link them together with the OR operator. Let’s see if there are any rumors about iPhone 4.0 floating about: “iPhone + 4.0″. What do people think is the best iPhone app? “iphone + best + app” . Let’s also see what the latest Apple rumors that are floating around: “apple + rumor”. What is Steve Jobs saying these days? “steve jobs + says”. How will the iPad change the world? “iPad + will + change”. String them all together:
“iPad + will + change” OR “steve jobs + says” OR “apple + rumor” OR “iphone + best + app” OR “iPhone + 4.0″.
Now we just sit back and let the tweets come in! Unfortunately it doesn’t look like you can use the from: and to: operators in these longer strings. If anyone figures out how to do it let me know.
Full list of search operators here: help.twitter.com/entries/71577-how-to-use-advanced-twitter-search-operators
How to create Cool Twitter Search Strings
Incoming search terms for the article:
How to Create Cool Twitter Search Strings
Related Websites
Categories: iPod, iPhone, Xbox 360 Tags: exact phrase, real time, search function, search operators
CMS Delays NPI Registry until September
BALTIMORE–CMS announced last week that it will delay dissemination of data from the National Plan and Provider Enumeration System until Sept. 4.
In may, CMS had said its registry of National Provider Identifier numbers would be available June 28, then delayed its release until August, explaining that would give providers time to analyze their information for the new Internet database and to make any updates or changes. (See HomeCare Monday/>, July 2.)
The agency said it has once again pushed back release of the registry so providers “can view their FOIA-disclosable NPPES data and make any edits they feel are necessary prior to our initial disclosure of the data.” to be available in a real-time, query-only database and a downloadable file, the NPI registry will include data from providers that are disclosable under the Freedom of Information Act.
Providers must submit their edits no later than Monday, Aug. 20, so that any problems with the edits can be resolved, the agency said.
The registry will become operational on Sept. 4, and the downloadable file will be ready approximately one week later, according to the announcement.
Each month thereafter, CMS will provide a full replacement file that reflects updates and changes to the NPPES records. Providing a replacement file instead of monthly updates will eliminate problems users might have in trying to link updates to records included in the initial file, the agency said.
Some of the key data elements that are FOIA-disclosable are:
- NPI
- Entity Type Code (1-Individual or 2-Organization)
- Replacement NPI
- Provider name (First name, Middle name, Last name, Prefix, Suffix, Credential(s), OR the Legal Business name for Organizations)
- Provider other name (First name, Middle name, Last name, OR ‘Doing Business As’ name, former Legal Business name, other name for Organizations)
- Provider Business Mailing Address (First line address, Second line address, City, State, Postal Code, and Country Code if outside U.S., Telephone Number, Fax Number)
- Provider Business Location Address (First line address, Second line address, City, State, Postal Code, and Country Code if outside U.S., Telephone Number, Fax Number)
- Healthcare Provider Taxonomy Code(s)
- Other Provider Identifier(s)
- Other Provider Identifier Type Code
- Provider Enumeration Date
- Last Update Date
- NPI Deactivation Reason Code
- NPI Deactivation Date
- NPI Reactivation Date
- Provider Gender Code
- Provider License Number
- Provider License Number State Code
- Authorized Official Contact Information (First name, Middle name, Last name, Title or Position, Telephone Number)
CMS cautioned that the delay does not alter a requirement that HIPAA-covered entities must comply with the NPI Final Rule no later than may 23, 2008. “All NPI contingencies that may be in place must be lifted by that date,” the agency said.
To read the CMS announcement in full, click here.
CMS Delays NPI Registry until September
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Categories: Education and Learning Principles Tags: cms, foia, freedom of information act, nppes, provider enumeration system, real time
Top 5 Best Android Personal Finance Apps
If you’re going to shell out the cash for a smart phone and data plan, you might as well harness some helpful personal finance applications to recoup some of that money! Google’s Android platform has produced some very handy & free personal finance apps. and with news that Android’s market share has passed the iPhone, and 100,000 Android phones are activated daily, there are certainly more strong apps on the way. For the time being, here’s a look at the best android personal finance apps.
By far the most heavily used personal finance smartphone app is the Mint.com mobile app. Also available for iPhones, this free-to-use application syncs with your mint.com account. With real time access to all of your financial account information in one place, it can prove very useful for on-the-spot budgeting decision making, date of purchase lookup, and alerts to pay your bills on time.

Gas Finder
Simply start the App, and Gas Finder will geo-locate you and sync up with a database that will spit out the gas prices of local gas stations. Select the one you like and use your phone as a GPS to be directed to the station. This app is especially handy when you don’t know where the next gas station is when traveling and trying to decide whether you should get off on this exit, or wait for the next.

ShopSavvy was the first bar code scanning app for the Android, and remains the most popular app to this day. You basically hold up a bar code, scan it, and then a list of local and online prices are used for comparison to find out whether or not you are getting a good deal. According to ShopSavvy developer Big in Japan, their app is used by more than 5.5 million users around the world providing access to more than 20,000 retailers and 20,0oo,000 products.

This is no ordinary grocery list. You can sync lists with other users so that if, lets say, your husband or wife remembers while at work that you are out of Bell’s Oberon beer, they can add it to the list and it will auto-sync with your shared list (thus avoiding multiple trips to the store). But one of the best money-saving features is that you can save your list for different stores. I highlighted making unique lists for each store you visit as one of the 4 keys to saving money on food and groceries without sacrifice. This app can help you do just that.

From personal finance news, to real-time stock quotes, to personal portfolio tracking, the Google Finance Android App brings the best of Google Finance to your phone. It’s a one stop shop.
Honorable Mention:KeyRing App:
This app lets you scan all of the bar codes on those rewards cards for the retailers you frequent, shows them on the screen, and the cashier can scan it off your phone. Reduce keychain clutter!
This almost made my top 5. It allows you to track what you pay for gas, what kind of mileage you are getting. It’s an app that can serve as a real eye opener that you need to cut down on your commuting expenses (or improve your fuel efficiency).
This app can give you turn-by-turn directions to the nearest bank or ATM.
Have trouble calculating those pesky tips? Don’t fear if you have this app.
This app uses the Groupon API and clicks over to the Groupon website if you decide to buy a deal. use wisely.
Android Finance App Discussion:
- Which of these apps are you using for your Android, iPhone, or Blackberry?
- What are your favorite personal finance apps?
- What other apps would you add to this list?
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- How has Technology Impacted your Finances
- Free Personal Budget Planner Spreadsheet
- Ooma Review: 1 Year After making the Switch
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Top 5 Best Android Personal Finance Apps
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Categories: Technology Tags: gas prices, gas station, money, real time, smart phone, sync


