Posts Tagged ‘ps3’

Hulu due for PlayStation 3 in July, Xbox 360 in 2011 – Boing Boing

Hulu due for PlayStation 3 in July, Xbox 360 in 2011

Brandon Boyer at 1:15 PM Tuesday, Jun 29, 2010

While it might not quite be on artistic par as Europe’s score with arthouse film streaming service MUBI, the announcement of Hulu Plus — an ad-supported and subscription based alternative to the current TV streaming service — has also brought word that both the PS3 and Xbox 360 will be getting their own on-dash version.

The guided tour of the $9.99 per month service notes that the PS3 version will launch in July with full seasons of current programming (full list here), along with full series archives of shows like Buffy, X-Files and Arrested Development (full list of those here, too). an Xbox 360 version will follow after the holidays.

Currently the service is invite only, with the iPhone and iPad viewers already available as a free download on the App Store.

Read more about the new service via Hulu’s latest blog post, and see the video tour here.

Hulu due for PlayStation 3 in July, Xbox 360 in 2011 – Boing Boing


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Be the first to comment - What do you think?  Posted by - July 5, 2010 at 4:00 pm

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EA Officially Announces The Sims 3 For Consoles News

EA has official confirmed that The Sims 3 is coming to consoles following the publisher’s first mention of the transition during its Q3 financials in February. however, despite our early hunches that EA might implement Natal and move tech in the games, both Xbox 360 and PS3 versions appear to be utilising conventional control methods at this stage.

According to the initial press release, the various console platforms will be getting their own specific standout features. In the Xbox 360 and PS3 versions, for example, players will get Facebook integration for in-game rewards, trophies, and achievements as well as item creation and sharing facilities with other players.

An exclusive beach town will then come to the Wii version with an additional head-to-head ‘Life Moments’ game and exploratory adventure quests, while on the DS players will have the ability to customise their home and individual Sims via the DS’ stylus in what EA is calling “the most robust create a Sim yet for a handheld game”.

Other headlining features include a ‘Karma Powers’ system, which allows players to have impulsive controls over whether their Sims ‘get lucky’, experience an ‘epic fail’, or are bestowed with ‘instant beauty’. quite what this means in practice is beyond us right now, although it certainly sounds like players will have more instant power over their Sims’ fate than we’ve seen previously.

“The Sims series continues to be one of the most successful videogames of all time by providing universally appealing content and focusing on the player’s imagination, emergent gameplay mechanics, and the innate humour evident in the virtual world of The Sims,” said Scott Evans, General Manager of The Sims Studio. “We’re building on this foundation and applying new features that will make for a robust, deep and rewarding gameplay experience. I’m extremely proud of the game that the team is making and can’t wait to bring these exciting new features like ‘Karma Powers’ to life and get them into players’ hands.”

EA Officially Announces The Sims 3 For Consoles News


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Be the first to comment - What do you think?  Posted by - June 21, 2010 at 8:00 pm

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Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …

Were sure that many of you Lost Planet fans out there have already got stuck in to the new Lost Planet 2 multiplayer demo which landed on Xbox Live Marketplace yesterday (dont worry PS3 gamers, it will arriving later today on the PlayStation Network too!) and sees up to 16 players battling it out on a new map, Turbulent Jungle, in one of two modes, Elimination or Post Grab.

So you are probably in the mood to read through an interesting Q & a about Lost Planet 2 in which Capcom discusses customisation, new weapons, plans for DLC, Project Natal and more.

Lost Planet 2 is set to release on the Xbox 360 and PS3 on the 11th of May around the world. Browse through our previous coverage to see how the title is shaping up with a whole bunch of screenshots, trailers and more information about the game. And dont forget to read the Q and a, courtesy of XCN, below.

  • How has the world of E.D.N. III changed in the 10 years since the events of Lost Planet: Extreme Condition?

Capcom: The whole environment of the planet has completely changed due to global warming and as a result of this; animals and plants that were introduced by the humans began to flourish.

However, the humans are still not used to this dramatic change from the extreme cold condition that has started up diversification of the ecology. Whilst the lives of the people did become a little easier thanks to this warmer climate, the rapid change also brought new threats and dangers.

  • How far does customisation go in Lost Planet 2?

Capcom: to create a truly individual look for your character you can change the body parts and backpack and there are dozens of different types and colour variants available. Weapon load outs, including grenades, can also be modified according to category prior to starting the game. In addition, there are eight different types of emote poses with more than 100 variations. each character also has two slots for skill sets where players can allocate preferred abilities. all of the above can be unlocked by earning points or earning achievements. We are also considering additional contents through DLC later on.

  • The Lost Planet 2 campaign is told in episodes, a trend emerging in many new games. how does this strengthen the story?

Capcom: We have decided to adopt this method because the players can look at the various events happening on the planet from different perspectives and get a real sense for the action on a planetary scale. this has the added benefit of making the gameplay more dynamic and exciting as we introduce new environments and enemies.

  • The snows out and now were in tropical jungles. how was it developing a totally new environment for Lost Planet 2?

Capcom: In order to incorporate the new ideas inside the game, we had to version up the MT Framework engine itself. As a result, the increased processing power allowed us to use more geometry and filters, it was also useful for working on improved AI. but please bear in mind, the Jungle is only one of the varied environments that the player will encounter during Lost Planet 2.

  • We saw Marcus and Dom from Gears of War in one of the trailers for Lost Planet 2. how was it to work with Epic to put these characters in the customisation options for Lost Planet 2?

Capcom: it was an exciting experience! We are all inspired by all the creations that Epic has released so far. therefore, it was an honour to welcome those two famous characters in our game. I would like to thank Epic once again for giving us permission so readily.

  • What new weapons will we see in Lost Planet 2?

Capcom: The biggest innovation is a new class of support weapons these are developed to be used to protect not only yourself but also your co-op friends. The abilities are varied depending on what you select, from a shield to protect yourself from attacks, one to recover your health and to the radar which would show you the location of the enemies.

  • What enemies can we expect in Lost Planet 2?

Capcom: What I can say here is that we still have Snow Pirates, VSs and AKs. And all of them have made enormous progress through evolution.

  • Do you have any plans for downloadable content?

Capcom: at the moment, were planning to create some costumes that are always popular by the LP fans. but we would like to think about something more in the future.

  • Do you think Natal could be integrated into shooters like Lost Planet 2?

Capcom: I think it can be used for a shooter game. unfortunately, it would be a bit late for LP2 since the game requires a design with Natal support in mind.

  • Does Capcom have any other plans for Project Natal?

Capcom: Capcom is always up to a challenge, especially, as far as a new technology is concerned. However, we dont have any projects we can tell you about at the moment.

  • Do you think the Lost Planet franchise has the potential to be adapted for film?

Capcom: actually we have already announced a film adaptation is in the works so watch this space.

Thanks for your time!

Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …


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Be the first to comment - What do you think?  Posted by - May 6, 2010 at 10:00 pm

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Lost Planet 2 Q & A discusses customization, weapons, plans for …

85610http://burn360.net/xbox360/lost-planet-2-q-a-discusses-customization-weapons-plans-for-dlc-and-project-natal/Lost+Planet+2+Q+%26amp%3B+A+discusses+customization%2C+weapons%2C+plans+for+DLC+and+Project+Natal2010-04-22+07%3A57%3A00Lisa Comments Posted by Lisa on April 22, 2010 at 2:57 am

We’re sure that many of you Lost Planet fans out there have already got stuck in to the new Lost Planet 2 multiplayer demo which landed on Xbox Live Marketplace yesterday (don’t worry PS3 gamers, it will arriving later today on the PlayStation Network too!) and sees up to 16 players battling it out on a new map, Turbulent Jungle, in one of two modes, Elimination or Post Grab.

So you are probably in the mood to read through an interesting Q & A about Lost Planet 2 in which Capcom discusses customisation, new weapons, plans for DLC and even Project Natal.

Lost Planet 2 is set to release on the Xbox 360 and PS3 on the 11th of may around the world. Browse through our previous coverage to see how the title is shaping up with a whole bunch of screenshots, trailers and more information about the game. and don’t forget to read the Q and A below – thanks to XCN for the Q & A.

  • How has the world of E.D.N. III changed in the 10 years since the events of Lost Planet: Extreme Condition?

  • Capcom: The whole environment of the planet has completely changed due to global warming and as a result of this; animals and plants that were introduced by the humans began to flourish.

However, the humans are still not used to this dramatic change from the extreme cold condition that has started up diversification of the ecology. whilst the lives of the people did become a little easier thanks to this warmer climate, the rapid change also brought new threats and dangers.

  • How far does customisation go in Lost Planet 2?

  • Capcom: To create a truly individual look for your character you can change the body parts and backpack and there are dozens of different types and colour variants available. Weapon load outs, including grenades, can also be modified according to category prior to starting the game. In addition, there are eight different types of emote poses with more than 100 variations. each character also has two slots for skill sets where players can allocate preferred abilities. All of the above can be unlocked by earning points or earning achievements. We are also considering additional contents through DLC later on.

  • The Lost Planet 2 campaign is told in episodes, a trend emerging in many new games. how does this strengthen the story?

  • Capcom: We have decided to adopt this method because the players can look at the various events happening on the planet from different perspectives and get a real sense for the action on a planetary scale. this has the added benefit of making the gameplay more dynamic and exciting as we introduce new environments and enemies.

  • The snow’s out and now we’re in tropical jungles. how was it developing a totally new environment for Lost Planet 2?

  • Capcom: In order to incorporate the new ideas inside the game, we had to version up the MT Framework engine itself. as a result, the increased processing power allowed us to use more geometry and filters, it was also useful for working on improved AI. but please bear in mind, the Jungle is only one of the varied environments that the player will encounter during Lost Planet 2.

  • We saw Marcus and Dom from Gears of War in one of the trailers for Lost Planet 2. how was it to work with Epic to put these characters in the customisation options for Lost Planet 2?

  • Capcom: It was an exciting experience! We are all inspired by all the creations that Epic has released so far. Therefore, it was an honour to welcome those two famous characters in our game. I would like to thank Epic once again for giving us permission so readily.

  • What new weapons will we see in Lost Planet 2?

  • Capcom: The biggest innovation is a new class of support weapons – these are developed to be used to protect not only yourself but also your co-op friends. The abilities are varied depending on what you select, from a shield to protect yourself from attacks, one to recover your health and to the radar which would show you the location of the enemies.

  • What enemies can we expect in Lost Planet 2?

  • Capcom: What I can say here is that we still have Snow Pirates, VSs and AKs. and all of them have made enormous progress through evolution.

  • Do you have any plans for downloadable content?

  • Capcom: at the moment, we’re planning to create some costumes that are always popular by the LP fans. but we would like to think about something more in the future.

  • Do you think Natal could be integrated into shooters like Lost Planet 2?

  • Capcom: I think it can be used for a shooter game. Unfortunately, it would be a bit late for LP2 since the game requires a design with Natal support in mind.

  • Does Capcom have any other plans for Project Natal?

  • Capcom: Capcom is always up to a challenge, especially, as far as a new technology is concerned. However, we don’t have any projects we can tell you about at the moment.

  • Do you think the Lost Planet franchise has the potential to be adapted for film?

  • Capcom: actually we have already announced a film adaptation is in the works so watch this space.

Thanks for your time!

Lost Planet 2 Q & A discusses customization, weapons, plans for …


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Be the first to comment - What do you think?  Posted by - May 1, 2010 at 11:00 pm

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Information About PS3 Gamepad

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