Posts tagged "predecessor"

Altec Lansing iMT620 inMotion Classic Portable iPod Dock with Rechargeable Battery and FM Tuner

267 of 270 people found the following review helpful: Brilliant re-engineering of an already outstanding product., September 1, 2009 This review is from: Altec Lansing iMT620 inMotion Classic Portable iPod Dock with Rechargeable Battery and FM Tuner (Electronics)

When you have a product as strong as the Altec Lansing inMotion iM600 USB-Charging Portable Speaker System with FM Receiver for iPod (Black) you’ll be forgiven, particularly in a niche market such as this, for leaving well enough alone and letting a good thing ride in the marketplace. instead, Altec Lansing has clearly listened to those who bought the iM600, and re-engineered the product as the iMT620 addressing virtually all the concerns, while also raising the bar where there were few if any complaints.

Right out of the box, in contrast to the 600, the 620 is a sleeker unit. Gone is the high gloss black bezel that looked great but would forever show fingerprints around the buttons. while the 620 weighs in a scant 6 ounces heavier than the 600, it has a lower profile than its predecessor by nearly two inches. Portability is clearly one of the areas of improvement, as the 620 is now supported by its own full-width handle, a feature the 600 lacked, as it was supported on a hinge by the part of the device that served as the dock. Which is to say that when you plugged your iPod or iPhone into the 600, and sat it down on an uneven surface, the iPod could move and bump up against the front face of the 600. The dock in the 620 is set into a fixed recess, meaning once your iPod/iPhone is in place, it’s secure. Another obvious change is the antenna — the 620′s extends nearly a foot higher and is of much sturdier construction, which translates (from my own experience) to much crisper, sharper, and clearer reception from local radio stations.

Much can be said about the audio quality, but subjectivity and a lack of a baseline make it difficult to be precise. as a starting point, I will say that the sound quality (given the small size of the device) is exceptional for both the 600 and the 620. that said, the 620 is audibly superior by a perceptible margin on a number of fronts. Deeper is the base, less tinny is the overall sound, more natural are the vocals. again, however, it’s important to note that these aren’t slights towards the 600, but rather areas in which the 620 has improved upon what’s already good in the previous model. You’re not going to close your eyes and confuse the audio for something that would come out of a pair of Martin Logan speakers hooked up to a top-end tuner and amp; what you are going to get is sound quality that will very likely exceed your expectations based on the size of the unit. You just don’t expect that depth and range of sound from such a small device. I set the 600 and the 620 side by side, and played different types of music through each in a direct comparison. Andrea Bocelli, Wu-Tang Clan, nine Inch Nails, The Doors — each (while offering very different ‘needs’ for play-back) performed well on the 600, but on the 620 sounded more ‘natural,’ for lack of a better word.

The remote, a feature largely ignored on my 600, may be one of the best improvements. no longer do you have to use the iPhone/iPod itself to find the song you want, the remote is complete with menu controls, and you can control the music storage device from a distance right on its own screen. obviously this is a bigger deal for those devices (like the iPhone 3G/3Gs) that have larger screens, but it is highly convenient.

Depending on the volume, the internal lithium battery will hold a full charge for about 5 hours. while it will not charge your iPhone/iPod while running on batteries (this is simply a matter of voltage), you really wouldn’t want it to anyway, as that would dramatically reduce the play life of the device off-power.

I have few complaints, and those that I do have are minor. First, there are little adapters that click into place on the port so that the slim body of an Apple iPod nano 8 GB Black (4th Generation) NEWEST MODEL (for example) will be as properly supported as a full-sized iPhone 3G/3Gs. Once that particular adapter clicks into place, it’s not the easiest or quickest thing to remove. as my wife has a Nano, and I have a 3Gs, and we’ll use each device in the 620 at different times, we’re going to have to figure out the best way to handle that, one that doesn’t involve prying it out with the tip of a knife. perhaps we’re just over-looking something obvious. Another wish is that you could pre-set radio stations, but that is the weakest of concerns, given how quick and easy I found it to hop back and forth between them.

Wrapping up, the iMT620 has greatly improved upon the iM600. Enough so, that for many it may well be worth the upgrade even if you already own the latter. For those interested in a…

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Altec Lansing iMT620 inMotion Classic Portable iPod Dock with Rechargeable Battery and FM Tuner


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    Posted by admin - February 19, 2011 at 7:00 pm

    Categories: iPod, iPhone, Xbox 360   Tags: , , , ,

    Critical Reception: Microsoft/Ruffian's Crackdown 2

    this week’s edition of Critical Reception examines online reaction to Ruffian Games’ Xbox 360 exclusive Crackdown 2, which reviews describe as “more like an ambitious user mod than a true follow-up.” Crackdown 2 currently earns a score of 73 out of 100 at Metacritic.com.

    IGN’s Erik Brudvig rates Crackdown 2 at 7.5 out of 10. “Epic’s oft-repeated motto for Gears of War 2 was, ‘Bigger, better, and more badass,’” he begins. “For Ruffian’s follow-up to Crackdown, it feels like the motto was, ‘Don’t rock the boat.’”

    “Here is a sequel that feels near identical to its predecessor in just about every way,” Brudvig continues. “The open world action formula is the same. The game’s location is the same. The graphics look about the same. And the shortcomings, well they’re about the same too. Is it fun? yes. That hasn’t changed either.”

    Crackdown 2‘s gameplay progression will be familiar to those who played the original title. “At the outset of Crackdown 2, you’ll find yourself in the shoes of a general badass, capable of doling out pain and stomping squads of freaks,” Brudvig says. “By the end you’ll be able to leap from rooftop to rooftop with ease, pick up and toss cars and trucks, fill the sky with homing missiles, and even glide through the air like a flying squirrel.”

    According to Brudvig, the process remains as addictive as ever. “Crackdown 2 is really a game for people who like collecting things,” he says.

    “The main prize is agility orbs, found on rooftops or other places that require a bit of platforming. you can also find hidden orbs, or the new renegade orbs — which annoyingly run away from you — and Xbox Live orbs which can only be snagged while playing online co-op. Add in some audio file collectibles and you have roughly 1,000 things to seek out. It may sound like an odd focus to build a game around, but this platformer-meets-[P]ac-[M]an formula is seriously addictive.”

    However: “Even with all of the additions, the game doesn’t feel new by any means and Ruffian still hasn’t addressed many of the issues that people had with Crackdown 1. The story is nonexistent. The gun targeting is wonky and doesn’t work well with the camera. certain ledges look climbable but aren’t. Lots of buildings have frustrating geometry that cause you to bump overhanging ledges and fall. Melee combat, though improved, still isn’t any fun. The vast majority of missions are just cut and pasted from a small handful of designs.”

    “If you’re like me, you were probably expecting a bit more,” Brudvig notes in conclusion. “The new additions, specifically the expansion to four-player co-op, are welcome, but this hardly feels like it was worth the three-year wait. It’s mostly just more of the same, in the same city, with the same shortcomings and a slightly expanded set of missions. Crackdown 2 feels uninspired and rushed, and it certainly doesn’t feel like a full sequel.”

    Edge Magazine’s staff rates Crackdown 2 at 8 out of 10. “The action game laureate has returned,” the review states, “and it’s almost better than ever.”

    Crackdown 2 is even more open than before,” Edge praises. “Redesigned as a free-flowing torrent of action suited to four online players, any of whom can drop in and out of the game without disruption, the bulk of its campaign involves a dynamic fight for territory. Rather than kingpins and bodyguards, the main objectives this time are the warrens of mutant Freaks that you have to infiltrate and purge.”

    Crackdown 2‘s secondary objectives emerge as the game’s most compelling elements, however. “Those iconic collectible orbs, meanwhile, goad you from the highest, farthest and toughest reaches of the terrain,” Edge notes. “‘Rogue orbs’, ingenious new additions that don’t sit around when spotted, lead you on merry dances that require new, lateral approaches. Live orbs encourage co-op play, and returning stunt markers and hidden orbs take hours – days — to earn and collect.

    However: “The first game’s hugely rewarding mission structure has been sacrificed but for a few closing stages. The action is constant but rarely focused, even when funnelled into giant caves full of Freaks in all their forms. those giant, beautifully constructed venues have lost that anatomical quality where you sneak in through pores, conquer the antibodies, disable the organs and assassinate the brain.”

    “At its best, this is more than just the purest, most narcotic action game in the world — it’s a cultural pinnacle,” Edge says. “Every superhero, be it in comic books or the movies they’ve inspired, wishes they could visit its playground.”

    1UP.com’s Jeremy Parish gives Crackdown 2 a grade of B-. “To my knowledge,” he recalls, “there’s only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an explosion that rips through most of the bad guys inside. That game is Crackdown 2, and for that reason Crackdown 2 is ridiculously fun.”

    “The problem is, four-player co-op is really all the game brings to the table over its predecessor,” Parish warns. “Doubling the number of Agents capable of teaming up over the previous game was a great move and makes Live play exponentially more entertaining than before. But everything else about Crackdown 2 is a letdown: The best parts are those lifted straight from the first game, while all the new additions are annoying at best, infuriating at worst. Crackdown 2 is ridiculously fun, but it owes that success entirely to the first game.”

    Parish describes the first Crackdown as an unexpected gem that excelled in its genre. “Realtime Worlds’ 2007 hit was a genuine sleeper, a subversive and unexpected success that earned accolades and word-of-mouth praise on the strengths of its addictive blend of open-world design, over-the-top character powers, and the stick-and-carrot lure of Agility Orbs,” he explains. “Crackdown gave players a crime-ridden metropolis as a playground, then encouraged them to explore its heights and hidden corners by doling out hundreds of collectibles that empowered them even further, enabling their Agents to reach even higher heights and better-hidden corners.

    Crackdown 2, meanwhile, is “basically the same game with largely cosmetic changes, most of which work to its detriment.”

    Ruffian’s new approach to gameplay progression is particularly disappointing. “Rather than challenging players with smarter, deadlier enemies, they just flood the screen with rabble and hope the numbers win the day,” Parish notes. “Ruffian tries to diversify your objectives over those in the first Crackdown (which consisted entirely of ‘take down three gang bosses in any order you like’), but the solutions they settled on are hardly an improvement.”

    Parish continues: “This time, you still have to fight for control of gang-occupied turf, but it’s only a single gang, and there are few tactical considerations for how you advance. in Crackdown, defeating different sub-bosses would cripple specific aspects of an overlord’s operation; here, the only thing you have to worry about is clearing an entire stronghold of bases before you lose control over territory you’ve already claimed. “

    “Despite all these failings, though, Crackdown 2 is still a lot of fun, especially with friends,” Parish concludes. “There’s no question that Crackdown 2 is a mere shadow of the first game, which stands as an absolute classic. The sequel feels more like an ambitious user mod than a true follow-up. still, I suspect that Crackdown fans hankering for an excuse to revisit Pacific City will find enough to like about this imperfect sequel to justify at least a rental. Just be sure to enlist a few friends to help make the most of the experience.”

    <a href="http://www.gamasutra.com/view/news/29305/Critical_Reception_MicrosoftRuffians_Crackdown_2.phptag:news.google.com,2005:cluster=http://www.gamasutra.com/view/news/29305/Critical_Reception_MicrosoftRuffians_Crackdown_2.phpWed, 07 Jul 2010 04:42:08 GMT 00:00″>Critical Reception: Microsoft/Ruffian's Crackdown 2


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    Posted by - July 8, 2010 at 1:00 pm

    Categories: Technology   Tags: , , ,

    The New Panasonic LUMIX TZ7 Digital Camera – SBWire

    The new Panasonic LUMIX TZ7 has not changed much when it comes to the concept. As for its size; it has shrunk a little, and the design looks neater, less bulgy compared to the TZ5. The largest change is found on the lens. whilst its predecessor featured an already impressive 10x optical zoom, the Panasonic TZ7 even surpasses this with a 12x optical zoom.

    Hertfordshire, England– (SBWIRE) — 02/17/2010 — The Panasonic Lumix DMC-TZ7 is a brand new entry in the travel-zoom camera category. Sporting a 12x, 25-300mm lens with optical image stabilisation, 3 inch LCD screen, 720p HD movies and 10 megapixels, the Panasonic TZ7 promises to be the ultimate do-it-all pocket camera. available in silver, black, brown, blue and red. Read other information complete with image samples, videos, test shots and more.

    The ZS3 / TZ7 is the world’s first digital camera to feature HD video recording in “AVCHD Lite”. Compared with the conventional Motion JPEG format, AVCHD Lite allows longer recordings with breathtaking HD visual and audio quality. this combined with a well-considered control interface, which includes a dedicated movie recording button on the camera’s back panel, makes the ZS3 a hybrid model that performs admirably for both still and motion image capture.

    The Panasonic Lumix DMC-TZ7 (also known as the DMC-ZS3 in the USA) is a brand new ultra-compact super-zoom camera, offering several major improvements on its predecessor, the popular TZ5 model.

    Panasonic Lumix TZ7 Digital Camera Technical Details:

    25mm Ultra wide-angle 12x optical zoom LEICA DC lens in compact body
    HD Movie recording in AVCHD lite with Dolby stereo digital creator
    Advanced intelligent auto mode with face recognition & movie iA mode
    3.0-inch, 460,000-dot high-resolution intelligent LCD with wide-viewing angle
    Venus Engine HD with HDMI Compatibility and VIERA Link

    The Panasonic Lumix DMC-TZ7 is very similar to the previous DMC-TZ5 model in terms of its design. at first glance the Panasonic Lumix DMC-TZ7 strikes you as being a little large, elongated and bulky, feeling similar in size to Canon’s series camera. Visit and get all information here http://www.123discountshop.com/digital-cameras/panasonic-lumix.htm

    Be easily connected with Lumix tz7 camera:
    Showing your photos and movies has never been as easy as with the new line of Panasonic Lumix cameras. all Lumix models record wide-screen, 16:9, Full HD images. These images are breathtaking when displayed on an HDTV, like a Panasonic Viera, which manages about four times the data of a standard definition TV. with a Lumix digital still camera, you can enjoy a whole new style of HDTV viewing with family and friends, bringing your pictures and movies to life on an impressive large Viera flat screen Full HD TV. Slideshows and home movie viewings are sure to impress everyone via HDMI and SD card technologies, which offer a quick and convenient means of connecting a Lumix camera with other compatible Panasonic devices.

    Easy HDMI connection
    HDMI allows you to connect a Lumix camera to a Full HD flat screen TV, like a Panasonic Viera TV, to display your photos and videos in full vibrant detail. Viera Link gives you access and control of a Lumix camera, customising the playback of your photos and movie clips, in HD stereo sound.

    Quick Reaction and Start up Time – faster than the blink of an eye
    Improvements to Venus Engine IV and various camera components have led to a considerable reduction in shutter release time lags down to a super-short 0.005 seconds and continuous shooting speeds up to 8 frames per second.

    High Sensitivity Mode
    When using the High Sensitivity mode with panasonic Lumix tz7 , you can capture clear images even in dim lighting, as the built-in flash reaches as far as 24 meters. The Venus Engine IV lets you set the maximum sensitivity in seven steps from ISO 80 to ISO 3200 for 10.1 megapixels full-resolution shooting. in addition to providing active shots blur-free with indoor lighting, you get great photos in nearly total darkness. Visit for great information regarding tz7 panasonic camera here http://www.123discountshop.com/digital-cameras/panasonic-lumix.htm

    The New Panasonic LUMIX TZ7 Digital Camera – SBWire

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    Posted by slacker - February 18, 2010 at 11:00 am

    Categories: Technology   Tags: ,