The player – The Irish Times – Fri, Feb 03, 2012
The Irish Times – Friday, February 3, 2012
Nintendo’s boss is bullish on future of 3DS despite smartphone dominance, reports CIARA O’BRIEN
ANY DOUBTS about the smartphone’s effect on the games industry will have been dispelled this week.
Nintendo, which has dominated the handheld gaming market for more years than we can remember, is on track to report its first loss in March. Nintendo president Satoru Iwata said the company was facing its worst results since it entered the games business.
Nintendo’s woes aren’t all down to the handheld games sector; it also faces more competition in the console market from Microsoft and Sony, which have both opted to introduce gesture control in the past 18 months. Add in an ageing console and the promise of a new Wii for 2012, and you can see where the problems have taken hold.
But smartphones certainly haven’t helped. Sales of the 3DS haven’t reached expectations, resulting in a price cut in an effort to boost sales of the 3D-enabled games device. At its original launch price of about €270, it was a bit of an investment. and, with more and more high-quality games available for smartphones and tablets (more versatile than the handheld), it wasn’t surprising Nintendo decided last summer that a price cut was in order. Irish gamers can now get their hands on one for about €170.
Is the future of the handheld device in jeopardy? no, says Iwata. he pointed to a jump in 3DS sales following the launch of a number of software titles for the device in the end stages of last year as evidence that Nintendo has disproved the theory that demand for dedicated handheld gaming devices no longer exists.
Iwata is also confident that Nintendo losses on the 3DS can be made up for in software sales.
Sony obviously feels just as confident about the future of its games devices, with its PlayStation Vita only weeks away from debuting on the Irish market. like Nintendo, Sony is betting heavily that gamers still want something they can play that isn’t their smartphone. (Sony is trying to tap into the social networking trend by offering a 3G-enabled device.)
The Vita, due for launch on February 22nd in Europe and North America, has already been on sale for more than a month in Japan, where it sold 325,000 units in its first few days. By January 5th it had sold a total of 500,000.
How European consumers will take to the PS Vita will be known in a matter of weeks.
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The player – The Irish Times – Fri, Feb 03, 2012
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Categories: Technology Tags: doubts, games industry, gesture control, microsoft
In a Nutshell: Palm Pre vs. iPhone vs. G1
CES 2009 brought us a new player in the smartphone upper-echelon. Let’s drill down and see how the Palm Pre compares with the iPhone and Android’s G1.
1. Multitouch touchscreen/gesture control: All three are capacitive, only the Pre and iPhone have multitouch. The Pre’s glowy little “gesture area” has dropped the touchable real estate all the way down tto the bottom of the phone, which is great for being able to navigate with one hand and not interfere with the screen at all. The wavey dock you bring up from the bottom looks awesome, but can you use it out of the box without a second thought or page through the manual? That’s my question. Advantage: iPhone/Pre tossup.
2. Multitasking: One of the beefiest of our beefs with the iPhone SDK is its insistence on Apps running one at a time. The G1′s notifications drawer was definitely a step in the right direction, but the Pre’s interface is the first smartphone OS that was built with multitasking as a core design element. Resembling the Xbox’s old Blades, or a less-jarring OS X Expose even, the Pre’s “Cards” interface always places you in the context of every app running for fast switching, and notifications from other apps don’t pull you away completely from the task at hand. Multitasking is hugely important on a phone, and it’s a good sign that Palm recognizes. Advantage: Pre
3. Hardware: Adrian says:
While the hardware is definitely high quality, I’m not entirely blown away by the design. it looks really nice, and original, but it’s a little too cutesy in shape and kind of reminds me of an oversized pebble. A slightly larger screen could have definitely been put to good use, and I really don’t like the black space on the sides of the screen.
A phone with a built-in QWERTY still hasn’t touched the iPhone in terms of sleekness and pure sex. and it might still be a while. Advantage: iPhone
4. Development platform: The Pre’s “Web OS” sure sounds nice—all developers need to know is JavaScript, HTML and CSS? Sounds good in theory, but building a mobile app will never be as easy as cranking out a new theme for your Tumblr. Palm’s stressing ease of development, though, so it will be interesting to see how it stacks up against Apple’s solid, familiar-to-devs OS X-based SDK and Android’s fully open source approach. Advantage: Pre? if it’s straight-up JavaScript, that’s a lot of programmers ready to go. Note: we had iPhone here before, but we’ve switched with a qualification. Developer community still goes to iPhone for volume.
5. Web Integration: The Pre subtly integrates the internet into the phone at every opportunity, and it’s awesome. Contacts get pulled in from Facebook, Gmail, IM and and scanned for dupes; the messaging app shows your last several emails, IMs and SMS with that contact in a single window. Really, really smart stuff. Advantage: Pre
6. App Store/developer community: A smartphone is only as good as the software it runs. On the Pre, Palm is still keeping application delivery details like pricing behind the curtain, but they did say the app delivery will be entirely handled by the phone (without a desktop app), which is a shame. They’re saying that they’re not going to duplicate Apple’s Hobbesian app approval black box mistake, which Android has also hasn’t fallen for, but there will be an approval process based on “security and stability.” But as we know with Android, a dev community needs enough devices in the hands of consumers to reach critical mass, which the Pre will have to match. Advantage: iPhone, even with the black box, but Android and Pre’s more open stances are reassuring.
7. Wireless charger: We’ve seen wireless charger tech for years at CES, but it’s taken this long for a major consumer gadget to come bundled with its own wireless charger in the box. Whoops, it’s not in the box, sold separately for unknown $$. But still: Bravo. Advantage: Pre
8. The Network: Dan Hesse, Sprint’s CEO, gave our coast-to-coast 3G test a shout out in his press conference. of course he did: Sprint won (in download speeds). Sprint was the only major carrier without a powerful, hype-catching smartphone choice, and now they have one. The Pre is a data-centric phone with a network we’ve proven to be strong in a large swatch of the country—that’s a good combo. But would you switch to Sprint for the Pre? Ugh. Advantage: not cut and dry for everyone, but we stand by our numbers: Sprint is the best 3G network in our tests.
9. Physical keyboard: It’s preference, but one held by a large swathe of the gadget buying public: physical QWERTY keypads are still the mainstream input of choice. Touch is getting better all the time, but a lot of people still want physical keyboards. But better yet is the ability to choose; unfortunately, the Pre doesn’t have a soft onscreen keyboard, and its slide-out is the same meh QWERTY from the Treo Pro. Advantage: It’s preference, but on me, the iPhone’s soft keyboard can’t be beat.
10. Camera: The Pre has an LED Flash for its 3MP camera, something both the iPhone and G1 lack. Flash cellphone photos are ugly, but for a lot of people, they’re good enough. So credit for throwing it in. Advantage: Pre
11. Battery: Apple’s still an outlier with their non-removable battery; like the G1′s, the Pre’s comes out for a spare swap too. We’ve heard Apple’s reasons for this a million times, we know the drill, but removable batteries will never stop being handy. Advantage: Pre
12. Copy & Paste: Yep, Pre’s got it. iPhone still doesn’t. Advantage: Pre/G1
13. Browser: All three use a browser based on WebKit, which has become the standard for the mobile web. we couldn’t put it through our Mobile Browser Battlemodo ringer obviously, but what we saw looked great, and it’s the only other mobile browser besides the iPhone that supports multitouch zooming. Advantage: iPhone/Pre
So there you have it. We’re excited. Are you?
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In a Nutshell: Palm Pre vs. iPhone vs. G1
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Categories: Technology Tags: core design, design element, g1, gesture control, interface, Xbox


