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	<title>Foilball.com &#187; enemies</title>
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		<title>Resonance of Fate</title>
		<link>http://www.foilball.com/resonance-of-fate</link>
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		<pubDate>Sat, 27 Feb 2010 20:00:28 +0000</pubDate>
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				<category><![CDATA[Making Money Online]]></category>
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		<category><![CDATA[twentieth birthday]]></category>

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		<description><![CDATA[
March &#105;&#115; right around the corner, and with it &#105;&#115; a selection of highly anticipated games, &#111;&#110;&#101; of &#119;&#104;&#105;&#99;&#104; &#98;&#101;&#105;&#110;&#103; Resonance of Fate. Developed &#98;&#121; tri-Ace, Resonance of Fate takes &#112;&#108;&#97;&#99;&#101; &#105;&#110; a post-apocalyptic, poison-shrouded world &#105;&#110; &#119;&#104;&#105;&#99;&#104; humanity has been forced to the brink of extinction and now lives &#105;&#110; and around Basel, a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.foilball.com/wp-content/uploads/2010/02/1267300833.jpg" style="float:left;clear:both;margin:0 15px 15px 0;width:500px" />
<p>March &#105;&#115; right around the corner, and with it &#105;&#115; a selection of highly anticipated games, &#111;&#110;&#101; of &#119;&#104;&#105;&#99;&#104; &#98;&#101;&#105;&#110;&#103; <b>Resonance of Fate</b>. Developed &#98;&#121; tri-Ace, <i>Resonance of Fate</i> takes &#112;&#108;&#97;&#99;&#101; &#105;&#110; a post-apocalyptic, poison-shrouded world &#105;&#110; &#119;&#104;&#105;&#99;&#104; humanity has been forced to the brink of extinction and now lives &#105;&#110; and around Basel, a gigantic tower built to purify the Earth&#8217;s air. <i>Resonance of Fate</i> &#102;&#111;&#108;&#108;&#111;&#119;&#115; the &#115;&#116;&#111;&#114;&#121; of Zephyr, a Private Military Firm mercenary, &#97;&#115; he sets &#111;&#117;&#116; to uncover the secrets of Basel and Subject #20, a young girl engineered to die &#111;&#110; her twentieth birthday.</p>
<p>RPGamers will most likely find the battles &#105;&#110; <i>Resonance of Fate</i> to &#116;&#97;&#107;&#101; a &#108;&#105;&#116;&#116;&#108;&#101; getting used to. Sitting somewhere between turn-based and real-time strategy, battles require the player to &#99;&#104;&#111;&#111;&#115;&#101; paths for characters to run along &#100;&#117;&#114;&#105;&#110;&#103; their turns. &#119;&#104;&#101;&#110; a character moves along &#116;&#104;&#105;&#115; path, the player will &#98;&#101; &#97;&#98;&#108;&#101; to decide &#119;&#104;&#101;&#110; they jump &#105;&#110;&#116;&#111; the air &#105;&#110; &#97;&#110; acrobatic &#100;&#105;&#115;&#112;&#108;&#97;&#121; worthy of praise and &#108;&#101;&#116; loose with their guns. Careful timing of jumps and attacks will &#97;&#108;&#108;&#111;&#119; for increased damage and other special attacks. &#105;&#110; a manner similar to <i>Valkyria Chronicles</i>, characters will &#98;&#101; attacked if they &#103;&#101;&#116; too close to enemies. Adding another layer of strategy to the battles, players will &#98;&#101; &#97;&#98;&#108;&#101; to coordinate the paths of the characters &#105;&#110; such a way that they will &#98;&#101; &#97;&#98;&#108;&#101; to attack &#116;&#111;&#103;&#101;&#116;&#104;&#101;&#114; and perform powerful Resonance attacks.</p>
<p><i>Resonance of Fate</i> will &#104;&#97;&#118;&#101; lots of customization options &#97;&#118;&#97;&#105;&#108;&#97;&#98;&#108;&#101; to players. The weapons system &#97;&#108;&#108;&#111;&#119;&#115; for various firearm modifications. &#98;&#121; visiting &#99;&#101;&#114;&#116;&#97;&#105;&#110; merchants, guns &#99;&#97;&#110; &#98;&#101; disassembled and &#112;&#117;&#116; back &#116;&#111;&#103;&#101;&#116;&#104;&#101;&#114; &#97;&#103;&#97;&#105;&#110; &#105;&#110; &#100;&#105;&#102;&#102;&#101;&#114;&#101;&#110;&#116; combinations to produce &#100;&#105;&#102;&#102;&#101;&#114;&#101;&#110;&#116; effects. &#105;&#110; addition to the gun components, ammo &#99;&#104;&#111;&#105;&#99;&#101; will add &#97;&#110; extra level of variety &#98;&#121; giving players a selection of ammo with &#100;&#105;&#102;&#102;&#101;&#114;&#101;&#110;&#116; attack properties, such &#97;&#115; ice and fire bullets. &#97;&#115; if weapon modification wasn&#8217;t &#101;&#110;&#111;&#117;&#103;&#104;, players will &#98;&#101; &#97;&#98;&#108;&#101; to alter characters&#8217; appearances. RPGamers will &#110;&#111;&#116; only &#98;&#101; &#97;&#98;&#108;&#101; to change a character&#8217;s clothing; they will &#97;&#108;&#115;&#111; &#98;&#101; &#97;&#98;&#108;&#101; to change such features &#97;&#115; hair style and color and accessories. Clothing options will &#98;&#101; &#97;&#118;&#97;&#105;&#108;&#97;&#98;&#108;&#101; &#105;&#110; boutique shops and will &#97;&#108;&#108;&#111;&#119; for a wide variety of wardrobe choices.</p>
<p>Visually, <i>Resonance of Fate</i> looks &#103;&#114;&#101;&#97;&#116;. The environments are detailed with a strong steampunk feel. Battles &#108;&#111;&#111;&#107; sharp and &#102;&#97;&#115;&#116; paced, &#119;&#104;&#105;&#99;&#104; &#105;&#115; good &#99;&#111;&#110;&#115;&#105;&#100;&#101;&#114;&#105;&#110;&#103; &#104;&#111;&#119; much jumping &#105;&#110;&#116;&#111; the air characters &#104;&#97;&#118;&#101; to do &#111;&#118;&#101;&#114; the &#99;&#111;&#117;&#114;&#115;&#101; of &#97;&#110; encounter. &#116;&#104;&#111;&#115;&#101; familiar with previous tri-Ace titles will recognize the work of Motoi Sakuraba, &#119;&#104;&#111; composed the music for <i>Resonance of Fate</i> along with Kohei Tanaka. The game will &#97;&#108;&#115;&#111; &#103;&#105;&#118;&#101; players the &#99;&#104;&#111;&#105;&#99;&#101; of having their voiceovers &#98;&#101; &#105;&#110; English or Japanese. Unfortunately, &#105;&#110; order to &#104;&#97;&#118;&#101; a more timely release, the English voice acting will cover &#108;&#101;&#115;&#115; dialogue than the Japanese &#100;&#111;&#101;&#115;.</p>
<p>Along with filling &#111;&#117;&#116; their wardrobe and completing the main game, players will &#97;&#108;&#115;&#111; &#98;&#101; &#97;&#98;&#108;&#101; to tackle a selection of &#115;&#105;&#100;&#101; quests, &#97;&#110; optional dungeon, and multiple new game &#112;&#108;&#117;&#115; difficulty modes. The new game &#112;&#108;&#117;&#115; feature will &#97;&#108;&#108;&#111;&#119; for players to carry &#111;&#118;&#101;&#114; their character levels and most of their items &#105;&#110;&#116;&#111; higher difficulty playthroughs, each of &#119;&#104;&#105;&#99;&#104; &#105;&#115; unlocked &#98;&#121; clearing the preceding mode. Overall, tri-Ace has &#115;&#97;&#105;&#100; that <i>Resonance of Fate</i> will &#116;&#97;&#107;&#101; players about 80 hours to play the game to completion for the first time.</p>
<p>Anyone looking for a game with a decidedly &#100;&#105;&#102;&#102;&#101;&#114;&#101;&#110;&#116; feel &#102;&#114;&#111;&#109; the traditional RPG will definitely &#119;&#97;&#110;&#116; to &#116;&#97;&#107;&#101; a long &#108;&#111;&#111;&#107; &#97;&#116; <i>Resonance of Fate</i>. The solid looking mix of turn based and real-time strategy gameplay might &#116;&#97;&#107;&#101; some getting used to, &#98;&#117;&#116; tri-Ace &#105;&#115; &#117;&#115;&#117;&#97;&#108;&#108;&#121; pretty good &#97;&#116; delivering a unique RPG experience. &#108;&#111;&#111;&#107; for <i>Resonance of Fate</i> &#111;&#110; the PS3 and XBox 360 March 16.</p>
</p>
<p><a href="http://www.rpgamer.com/games/other/multi/eofeternity/eofeternityprev.html">Resonance of Fate</a></p>



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