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E3 2010: Hands-on with Megamind

LOS ANGELES — THQ is releasing a new Video Game, to accompany the new DreamWorks movie “Megamind.”

There seems to be fairly limited details on the new movie, mostly based on the two trailers that have been released. the new Movie is about the Super Villain Megamind who manages to kill his opponent. he then decides he needs a new super hero, so attempts to create a new one. unfortunately his newly created super hero actually decides he likes being a villain better, and instead of ruling the world just destroys everything. This forces Megamind to take on the role of super hero to stop him. the premise behind this movie and game is interesting, that "villains make the best heroes."

The game plays as Megamind, and his trusty side-kick Minion, trying to stop Titan and the Doom Syndicate. Megamind’s super power is cliche, his mind. the game generally follows the movie, but since games tend to be longer they had to add more enemies to fight. they didn’t just come up with random characters themselves though, they used some of the extra characters designed for the movie that were removed, because of time constraints. THQ worked with the movie team to make sure these added characters would fit with the story.

THQ also made an interesting decision on how to make the game mult-iplatform. instead of having a game for each platform that aims at the lowest common denominator, they decided to make three different games focusing on the strengths of each platform. the HD version of the game is a single player with second player assist, similar to Super Mario Galaxy but is only available for the PlayStation 3 and Xbox 360. for the Wii, though they went with a 4 player brawler, where you can unlock new characters by beating them. the DS, and the PSP are aimed at fitting their screen, and using their technology but being a different game than the HD version.

While at E3, we were able to try out the HD version. they designed it to be a good family game, approachable by all ages.

The controls are very simple, just basic movement on the D-pad, a button for shoot and another for action. they made nearly everything in the game destructible, figuring that kids like to go around destroying things.

THQ tried to make the puzzles not too simple to bore the adults. This was harder to see from the short demo of the game we saw. the game seemed to play like any 3D platformer. with super power upgrades, and bad guys to beat up along the way. the game did seem fun. We even saw a Tesla gun upgrade that let us chain hit enemies, one after another. though like a lot of movie based games it will likely rely heavily on the success or failure of the movie.

Megamind the game is scheduled to be released with the movie in November.

E3 2010: Hands-on with Megamind


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Posted by admin - October 22, 2010 at 2:00 pm

Categories: Technology   Tags: ,

Resonance of Fate

March is right around the corner, and with it is a selection of highly anticipated games, one of which being Resonance of Fate. Developed by tri-Ace, Resonance of Fate takes place in a post-apocalyptic, poison-shrouded world in which humanity has been forced to the brink of extinction and now lives in and around Basel, a gigantic tower built to purify the Earth’s air. Resonance of Fate follows the story of Zephyr, a Private Military Firm mercenary, as he sets out to uncover the secrets of Basel and Subject #20, a young girl engineered to die on her twentieth birthday.

RPGamers will most likely find the battles in Resonance of Fate to take a little getting used to. Sitting somewhere between turn-based and real-time strategy, battles require the player to choose paths for characters to run along during their turns. when a character moves along this path, the player will be able to decide when they jump into the air in an acrobatic display worthy of praise and let loose with their guns. Careful timing of jumps and attacks will allow for increased damage and other special attacks. in a manner similar to Valkyria Chronicles, characters will be attacked if they get too close to enemies. Adding another layer of strategy to the battles, players will be able to coordinate the paths of the characters in such a way that they will be able to attack together and perform powerful Resonance attacks.

Resonance of Fate will have lots of customization options available to players. The weapons system allows for various firearm modifications. by visiting certain merchants, guns can be disassembled and put back together again in different combinations to produce different effects. in addition to the gun components, ammo choice will add an extra level of variety by giving players a selection of ammo with different attack properties, such as ice and fire bullets. as if weapon modification wasn’t enough, players will be able to alter characters’ appearances. RPGamers will not only be able to change a character’s clothing; they will also be able to change such features as hair style and color and accessories. Clothing options will be available in boutique shops and will allow for a wide variety of wardrobe choices.

Visually, Resonance of Fate looks great. The environments are detailed with a strong steampunk feel. Battles look sharp and fast paced, which is good considering how much jumping into the air characters have to do over the course of an encounter. those familiar with previous tri-Ace titles will recognize the work of Motoi Sakuraba, who composed the music for Resonance of Fate along with Kohei Tanaka. The game will also give players the choice of having their voiceovers be in English or Japanese. Unfortunately, in order to have a more timely release, the English voice acting will cover less dialogue than the Japanese does.

Along with filling out their wardrobe and completing the main game, players will also be able to tackle a selection of side quests, an optional dungeon, and multiple new game plus difficulty modes. The new game plus feature will allow for players to carry over their character levels and most of their items into higher difficulty playthroughs, each of which is unlocked by clearing the preceding mode. Overall, tri-Ace has said that Resonance of Fate will take players about 80 hours to play the game to completion for the first time.

Anyone looking for a game with a decidedly different feel from the traditional RPG will definitely want to take a long look at Resonance of Fate. The solid looking mix of turn based and real-time strategy gameplay might take some getting used to, but tri-Ace is usually pretty good at delivering a unique RPG experience. look for Resonance of Fate on the PS3 and XBox 360 March 16.

Resonance of Fate

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Posted by - February 27, 2010 at 3:00 pm

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