Posts tagged "electronic entertainment expo"

Flashy Game Hardware, Not Consoles, Will Dominate E3 | Portable Gadget

Microsoft demonstrates its innovative motion controller, dubbed Project Natal, at E3 2009.Image courtesy MicrosoftThis year’s E3 Expo is about the future of videogames, as always. But it’s also about delaying the future for as long as possible: Instead of rolling out new gaming machines, the big players are adding flashy new tech to systems already on shelves in an attempt to extend existing consoles’ life cycles and attract new players.E3, aka the Electronic Entertainment Expo, opens Tuesday in Los Angeles.Microsoft’s E3 focus will be Project Natal, a camera-based device that lets Xbox 360 players control the onscreen action using body movements. (Microsoft introduced Natal at last year’s E3.) Sony will highlight PlayStation Move, its version of the Wii motion controller, and make a big move into 3-D stereoscopic gaming.It’s arguable that Natal and move will differentiate Microsoft’s and Sony’s aging consoles more than a faster CPU and better graphics would, anyway.”What would an Xbox 720 even look like? We’re beginning to hit the point of diminishing returns,” said Wedbush Morgan Securities analyst Michael Pachter. he says Sony and Microsoft will treat the launches of the new controllers as if they were entirely new machines. The only company unveiling a new game platform at the show will likely be Nintendo, which will show off its 3-D-enabled portable machine, the Nintendo 3DS. although the company’s current DS hardware remains a smash success, the portable device is positively geriatric, dating back to 2004. Facing renewed competition from Apple’s game-friendly iPhone and iPod Touch, Nintendo needs to do something radically different.E3 is back at full size after a few downsized years, and ready to once again serve as a portal into videogaming’s near future. The industry’s grandest trade show, expected to draw over 40,000 attendees, will lure every major publisher to the Los Angeles Convention Center. There, they will show off high-profile titles they plan to release in the next 12 months, and even give some early looks at what the next few years will bring.It’s great timing, says Electronic Entertainment Design and Research analyst Jesse Divnich, because the struggling game industry needs a show of force.”The industry has performed poorly over the last 16 months, and E3 2010 is a time to show (that) bigger, better and more entertaining games are right around the corner,” Divnich said in an e-mail to Wired.com.It’s been nearly five years since the launch of the Xbox 360, which in the past would have put Microsoft on schedule to show off a new console with flashier graphics and more memory at this year’s E3. But the Xbox 720 and PlayStation 4 remain a long way off, in part because of the complexity of current consoles and in part because Microsoft and Sony are playing catch-up to Nintendo’s casual-gaming innovations. Gamers and game developers alike have faced higher costs with this generation of consoles. it costs tens of millions of dollars to produce big-budget high-definition games for Xbox 360 or PlayStation 3. a low-end PlayStation 3 console still costs $300, keeping it out of reach for many consumers who came in at the tail end of the PlayStation 2’s life cycle. neither Sony nor Microsoft stand to gain by introducing more-expensive, more-complicated hardware too soon. Instead, they’ll layer features onto their current consoles through the judicious addition of peripherals.The PlayStation move controller.Image courtesy SonyMove, a two-piece controller that tracks users’ hand motions and where they are pointing at the screen, is quite similar to Nintendo’s Wii controller. But Wii’s graphics aren’t anywhere near the level of PlayStation 3’s. So Sony is attempting to create an all-in-one system that will cut Nintendo off at the knees, Pachter argues.”Sony is positioning move as an upgrade to the Wii,” he said. “Sony is hoping that they pre-empt Nintendo from upgrading the Wii, so that everybody who would buy [an HD version of Wii] buys a PS3 [instead].”Microsoft’s Project Natal is significantly different from both move and Wii, because it eschews the traditional game controller altogether, letting users control the action by moving their hands and bodies.”Natal will likely broaden the target market for the Xbox 360,” said Divnich. “The Xbox 360 is the console of choice among the core gamer, but with the addition of Natal, Microsoft will finally position itself as a true living-room entertainment hub.”Natal, says Pachter, is less about giving gamers a cool new way to play games and more about getting more people in the household to use the Xbox 360. “Microsoft’s goal is to capitalize on a very large install base of console and get others to use it. If you can bring in all those other people, it’s a win for Microsoft, because they can sell you more stuff.”Thanks to services like Hulu and Netflix, Microsoft’s game console is already loaded with opportunities to sell users something every time they turn on the box. The more users who log in to the Xbox 360, the more chance Microsoft can increase its revenue. that, says Pachter, is the goal of Natal. “You could sell a lot more stuff if you can get those other people to use the box, and the way to get them to use the box is make the control scheme more user-friendly,” he said.There’s just one potential catch: it might not happen. “I think there is a really serious disconnect at Microsoft between what they want to achieve with Natal and what their audience wants,” Pachter said.although Natal is geared toward the non-gamer, it’s the gamer who’s going to make the purchasing decision, according to Pachter. “Capturing the imagination of the guy who controls the console is hard,” he said. “They’re not putting Gears of War on Natal.”In short, the Trojan horse only works if the Trojans like horses.Assailed on all sides by its competition, Nintendo will continue to produce wholly new devices. On Wii, its Vitality Sensor attachment will take a user’s pulse and measure his or her heart rate. to what end? We won’t know until the company’s E3 press conference, but signs point to a game that’s about relaxation.3-D Pushes from Nintendo and SonyBut Vitality Sensor isn’t the big news; Nintendo 3DS is. The company’s next-generation portable hardware will be fully playable on the E3 show floor, featuring 3-D graphics that don’t require glasses.Electronic Entertainment Design and Research’s Divnich says 3DS could be a bigger deal than either move or Natal. “Of the developers and publishers that have seen all of the new technologies in advance, they seem to be more excited about what the 3DS has to offer,” he said. “Nintendo is known for its originality, and even when faced against an emerging competitor in Apple, Nintendo is sticking to its guns by creating a device that no competitor will replicate.”Though Nintendo will deny it up and down, Apple has changed the handheld gaming market dramatically with the ubiquitous, accessible iPhone and its thriving App Store. Jake Kazdal, a game artist formerly of Sega and Electronic Arts, said in an e-mail to Wired.com that he’s interested to hear how Nintendo will sell 3DS games through direct downloads.”While I hear the 3DS is actually really impressive, what I’m more interested in is their distribution model,” said Kazdal, now a founder of indie developer Haunted Temple Studios. “I for one know I buy a lot more DS games now that I can easily purchase cheap, small, snack-sized fun games from home and never worry about bringing the cartridge around with me,” he said.3-D will also be a hot watchword for Sony’s E3 presentation. The company has just rolled out the first batch of PlayStation 3 games that display in stereoscopic 3-D on new television sets. The company will surely spend a good deal of its energy trying to convince gamers that 3-D’s time has finally come.Kazdal says he’s excited. “I think people just don’t yet comprehend how much depth it’s going to add to playing 3-D games, being able to judge distances for jumping, driving and throwing things in 3-D. I’m saving up for the biggest 3-D TV Sony is going to make!”He’ll have to. Sony’s 3-D Bravia televisions start at a budget-busting $2,000 and skyrocket from there. Divnich doesn’t think 3-D is going to catch on as fast as Sony thinks it does.”3-D won’t be considered a serious revenue driver for the gaming industry until 2012,” he said. “Consumers are not going to shell out $2,000 just to play 3-D games. Instead, consumers will naturally adopt 3-D-enabled televisions over time, as they replace their current sets.”At E3, we’ll see a variety of new, flashy technology. it remains to be seen which of these will hit the sweet spot and get people to buy more videogames, and which are just ahead of their time.See Also:E3 Rumors: Ico Collection, $150 NatalSquare Enix Brings The 3rd Birthday, new DS Kingdom Hearts to E3

Flashy Game Hardware, not Consoles, will Dominate E3

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Posted by - June 29, 2010 at 8:00 pm

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E3 2010 Ping/Pong Special: Predicting The Show – Games – Features

E3 2010: Predictions & Prognostications

Technology trade shows come and go, but few that claim to represent the gaming industry hold as much clout as the annual Electronic Entertainment Expo (E3 for short) in Los Angeles each summer. and while recent shows have become dryer than toast, this year’s event looks to be the most exciting since 2006′s game-changing spectacle. With promises of new technology and software from the industry’s major players, how things will literally play out is anyone’s guess – so why not ours?

Editors John Lucas and Nathan Evans will be taking turns in putting forth their best estimates and guesses about what they expect to see on display at the show. to keep things hot and spicy, we’ve limited them to major predictions to the three major game console manufacturers (Microsoft, Nintendo, and Sony), although the emerging mobile markets (Apple, particularly) will also feature in there as well.

So with that disclaimer and the requisite niceties out of the way, let’s start things off with the company many have called this year’s biggest potential wildcard, Microsoft. Take it away, John!

Microsoft Microsoft Microsoft. I see E3 2010 as the make or break for the XBox 360 console. the system is nearly 5 years old now and is not dramatically changing its sales trajectories. neither here in North America, its strongest base, nor in any other part of the world. to take off on an obscure Atari 7800 commercial, Wii changed the videoGAME. So the 360 had to make the move so far known as Project Natal sooner or later.

Whatever official name Natal finally takes, its success or failure rests on 3 things: one does it work as advertised? two Is it at a reasonable price? and Three Can they convince their already established audience to give up the old controls? I’m gonna be Peter Pessimist on this one. My #3 point is the most important. for Natal to be a successful adoption it must be the STANDARD control for the 360. If not, it will be yet another cast aside hot peripheral of the moment.

But by making Natal the standard, they WILL alienate those who bought the system expecting the original controls. When some people saw Wii, they took refuge in the XBox shelter. now Microsoft is threatening to take that shelter away. If they appease the refugees, then Natal will never take off. If they make Natal the 360 standard, then there will be resentment from their old audience.

After this dilemma is solved, then it has to deliver on its promises to be a FUNCTIONAL controller-less motion control. That’s where the Wow factor comes in. If they succeed on these 2 issues, then price must be low enough for mass market. right now Wii’s giving the megadeal out of the box for $200 so Microsoft will have to take this into consideration.

The natural life-cycle of a major gaming console has traditionally been a good 5 – 6 years, but there’s nothing traditional about this current generation. Nintendo’s Wii has dominated without the benefit of what we were told would be essential in ‘winning’ the hearts and minds of the gaming public, namely HD graphics and full multimedia capabilities. Four years after its blistering debut at the 2006 show, it still casts a long shadow, and nowhere will this be more felt than with Microsoft. five years in with their Xbox 360, they’re now faced with extending the life-cycle of their aging console with new software and technology… scary proposition.

Despite their attempts to enter early and dominate the industry, they’ve watched Nintendo’s little white (and now black) box steal their thunder, and Sony’s recent price-drops and increasingly compelling exclusive software threaten to undo almost ten years of work and investments. Their natural inclination to adopt the pattern of the leader has led them to motion-controls and casual-style gameplay with Natal (or whatever it’s going to be called), and it will be interesting to see how they plan to introduce this to their current 40+ million userbase.

The history of the gaming industry is cluttered with the skeletons of failed add-ons and peripherals, and there’s absolutely no guarantee that Natal will succeed simply because it adds motion-control to the Xbox 360. its core users seem anemic to the idea of flailing around the room and I’m sure this is going to be an easy sell for them. As you mentioned earlier, its success will largely depend on how integrated Microsoft makes it to the experience. As much as they’d like Xbox 360 users to pick one up, I don’t see them making motion-controls an essential control scheme in the next Halo or Gears of War anytime soon – if ever. I also don’t see them including Natal with every future console purchase, either.

It took Sony years to live down the mantra of “Five Hundred ninety Nine US Dollars” that helped ring in the PlayStation 3, and hopefully Microsoft is smart (or savvy) enough to avoid creating the next internet meme. Call it my lack of imagination but I just can’t see anyone calling a $150+ Natal option anything but a major disappointment. definitely look for at least one packaged bundle, but let’s not forget the world is still gripped in a global recession, and even the most exciting gaming choice won’t make itself essential if its priced out of reach.

To that end, given Microsoft’s *ahem* propensity to mimic the competition, I don’t think it’s out of line to suggest a revision/reduction to their core Xbox 360 hardware. Call it Xbox 360 Slim or Mini, but there’s a history of introducing smaller (and less expensive) options to help generate interest – and spike sales. the PS3 Slim was essential in Sony’s recent uptick, and I’d be shocked if Microsoft didn’t follow suit with a slimmer, less expensive console of their own. and while it may sound like crazy talk, I wouldn’t be surprised to see a PS3 Move-style ‘controller’ addition to the Natal to help give it more traditional control. I really wouldn’t.

On the software side of things, apart from whatever Natal titles we should expect at their presentation (count on many Wii Sports-style collections), it’ll probably be sequel-city for every major franchise that’s still considered an exclusive to the hardware. Halo: Reach and Gears of War 3 will be headliners, as with Fable 3 and anything that still allows them to put the “Only on Xbox” logo on the box. no real surprises, but what’s there should be crowd-pleasing and worth looking out for.

Yes, in our private conversations I’ve heard you talk about the 360 being remodeled chibi-style. and I have a feeling Microsoft will split the difference using Natal for the Arcade model and sticking with the tried and true on their Elites. That may be the way they solve that dilemma. more like hedge bets really. Regardless though, their most crucial error of all would be buying into the phony “casual/hardcore” duality that conventional wisdom says exists. As I like to say, wisdom ain’t conventional.

Speaking of buying into that so-called wisdom, that brings me to Sony and the PlayStation move. I’m still in shock at that Game Developers Conference showcase where they basically cloned Wii’s whole identity. from the controllers to the games down to the marketing! I hope they paid Jamiroquai handsomely for using their song because to me this doesn’t feel just like it should. When I saw the games in Sports Champions for the first time I could just hear the execs in the boardroom saying “OK, do it like Wii only with HD!” and with move Party it’s like one of the marketing types going down the aisle in the Nintendo section and combining Rayman Raving Rabbids, Squeeballs, and anything that says “casual” into one tidy package.

Sony’s playing the tightest ‘Follow the Leader’ game of ‘em all but again it comes down to the same points: one does it work as advertised? two Is it at a reasonable price? and Three Can they convince their already established audience to give up the old controls? unlike Microsoft, Sony has a little more to go on. Sony has already seen what hedging the bets did to the Sixaxis/DualShock 3. Should they be gun-shy again with move they will doom the product before it gets started. it has to be central to the platform or it’s gonna end up like the PlayStation Eye. once again they will run into resistance from their established anti-Wii audience if they do that but they have no choice.

On price, they’re starting off on the right foot by announcing “under $100″ in the U.S. Like you said, the PlayStation 3′s still fighting off the curse of “Five Hundred and Ninety-Nine U.S. Dollars” so every avenue they can use to get this as cheap as possible will help them. They’ve reduced DOWN to $300 after almost 4 years of existence. the XBox 360 Arcade model stands at $200 and Wii’s packing Wii Sports, Wii Sports Resort, 2 Wiimotes, a Nunchuk, and a Motion Plus all for $200 right now! both Sony and Microsoft will have to deal with that mega-package dwarfing their new motion-play adventures. But unless Microsoft pulls a surprise at E3 it looks like Sony’s got the edge on the price part so far.

On the matter of working as advertised, people have gotten a taste of move and some say it lags while others say it’s superior to Wiimote even with MotionPlus. There’s plenty of time to refine that and Sony can prove this point at E3. But move will not have the Wow factor Natal does because it follows the Wiimote too much. But not where it counts the most. Wiimote’s biggest advantage isn’t motion control; it’s versatility. it can be played in numerous ways (NES style, ‘Broken Plank’ style, etc.) and can be connected or joined to numerous devices. its squared-off solid form factor makes this possible.

Sony missed this important point and that’s evident when you view the odd colored ball on the ends of the move controllers. I’m sorry but that thing looks like it’s gonna break off when people get rowdy playing motion games. I hope they improve on that in the final design. maybe set the ball deeper inside the controller for a more unified form factor. That’ll solve that problem anyway but it will still fall behind Wii on versatility in control. They can get away with this if they concentrate on making a variety of good games that use move. As we all know hardware means nothing without the software. But Sony’s going to have to get away from thinking of games in terms of “casual” and “hardcore” to do this. We’ll see if they can ultimately avoid that trap.

I think Sony has several advantages going into this year’s show, not the least is growing momentum at retail and their increasingly important line-up of exclusive titles. still, the real problem with predicting what Sony will announce is that they’ve already announced so much already. Their introduction of the move to the gaming world was a brilliant lob at both Microsoft and Nintendo, if only because it signaled the device was real, it seems to work, and that current users have nothing to fear from this strange (and strangely familiar) new control scheme.

Unlike Microsoft, they’ve managed to straddle that fine line between the so-called “casual/hardcore” market without pitting one against another, and this philosophy seems to have trickled into the design and function of the move itself. As you mentioned, it bears more than a passing resemblance to Nintendo’s Wii remote and Nunchuk design which, apart from being an evolutionary bridge between digital and motion-controls, should make porting Wii titles to the PlayStation 3 an easy proposition. On the software side, I’m not looking for much in the way of shockers, although don’t be surprised to see several key AAA titles (Killzone 3, LittleBigPlanet 2, most notably) to have ‘enhanced’ move controls built into them.

You’re 100% right about Sony gaining an edge by preemptively announcing (however vague) that move will run under $100, and I think we’ll see a major expansion on their pricing structure and packaging during their presentation this year. true, the PlayStation Eye may have never caught on like some had predicted, but its tech will live on through smart integration with the move wand and its colored ball. I wouldn’t be surprised to see that $100 price-point include both the necessary Eye camera and one wand + sub-controller bundle, with additional pieces falling in line with current controller prices (think $40 – $60).

I think the real surprise (if that’s even possible at a show like this) will be Sony’s next portable console. the original PSP’s time is almost up, and the UMD-free PSPgo has been met with indifference at every turn. There have been rumors that Sony has been quietly selling a considerably beefed up PSP2 portable, with Cell processor-powered graphics, touchscreen controls, and multiple digital cameras in the mix. I hope this isn’t the whole story, because if it were than Sony would only be offering an upgrade to match Nintendo’s DSi and (increasingly) Apple’s iPhone/iPod Touch. If the recent trend in mobile gaming has taught us anything, it’s that players don’t necessarily want shrunken console-style experiences on the go, but games built to take full advantage of the medium itself. With 140+ million DSs, 75+ million iPhone/Touch’s and iPads, and a growing number of Android-enabled platforms out there, Sony needs to realize the old model no longer applies…it’s time to step up or get stepped out.

I’m probably dreaming, but a $199 – $250 PSP2 announcement would hit several sweet-spots, and if the technology/software line-up is compelling enough they might actually convince people to go completely digital this time around (given said software is priced accordingly). a surprise Killzone, Uncharted, Gran Turismo announcement would go a long way to helping the process (at least from a traditional standpoint), and to further widen the gap between Sony and their competition. But new, unexpected software is where the real excitement will be. I can’t wait to see what they’ve got planned.

Yeah E3 for Sony this year is to extend their “comeback” in order to break even for the generation. the lower the PS3 costs, the faster it catches up with the 360. I do agree that Sony is probably better at making games for the old audience and the new one than Microsoft but they still suffer from buying into that false duality. They won’t have the Wow factor Natal will on E3 but they can pick up the pieces if Natal drops the ball.

As for Sony’s handheld ambitions, you say PSP’s time is almost up. I say PSP’s time is repeatedly hitting the snooze button. That system’s done. been done. what better place than E3 to debut the successor to the best challenger to Nintendo’s handheld dynasty ever? They might want to stay way from 2′s in the hundreds column though. between Nintendo’s handhelds, cell phones, and Apple’s contraptions, overpricing their next PSP would be suicide. They would never get the drop on their competition. and $250 is PSPgo all over again. I don’t have to make another joke referencing that lost system again, do I? This time around, I hope they remember that their handheld should have games as a primary focus not a fourth-string purpose.

And you hit the Triple 7s on the Cherry Master with this one! no home console-like experiences on a handheld one. Recognize the platform you are developing for and make accordingly. They would do well to create more of a relationship between their handheld and their home console too. Nintendo’s the master of having both home and handheld like one hand washing another.

And I feel that’s been one of Nintendos greatest strengths since they entered the videogaming field. That WiiDS Phenomenon I go on so much about in the NPD reports is really just the ultimate manifestation of what Nintendo has always done. Game & Watch and Game Boy fed the NES and SNES and vice versa. They’ve held on for so many years because no one could obliterate both twins at the same time. Sony beat Nintendo’s home console with the PlayStation but Nintendo stayed alive thanks to the Game Boy Color (thanks Pokmon) and Game Boy Advance, the spiritual throwback to Nintendo’s sprite-filled glory days before the PlayStation took over with 3D. Nintendo understands the importance of handhelds and more importantly the importance of reciprocity between handheld and home.

That’s a great point about the strength of one platform compensating for the other, and while the various Gameboy consoles may have sustained Nintendo throughout the late 90s and early 2000s, the PSP really showed that cracks exist in what many have felt was an impenetrable armor. Apple’s recent success has come almost directly at the expense of the DS, and we’ve seen Nintendo react with the DSi and new focus on the DSiWare store. That leads me to what many feel could end up being the most watched technology display at the show (sorry Microsoft), the 3DS.

With hardware that’s said to be somewhere between the original Gamecube and Xbox 360 (all rumors, of course) and capable of displaying 3D images without glasses, Nintendo’s premature announcement of the next iteration of the DS hardware should be fascinating to look out for. Whether it will feature simple enhancements (i.e. better graphics, control, etc) or a truly revolutionary upgrade remains to be seen at this point, and given Nintendo’s recent trend towards gradual updates (i.e. DS, DSi, DSi XL) I’m not placing bets just yet. But the competition in the mobile market is heating up, and like never before, it’s one that could see Nintendo’s impenetrable dominance crack even further.

But while most eyes will be focused on the portable scene (understandable), let’s not discount what’s possibly in store for the Wii at the show. I’ll bet you a hot lunch that we’ll see a combined Wii remote + MotionPlus controller announced, as this really is a no-brainer. When you look at Nintendo’s recent decision to make Wii Sports Resort (by be default, the original MotionPlus adapter) a standard pack-in, a reduced-cost combination only makes sense at this point. the Vitality Sensor is still a big ‘unknown’, but I’m sure we’ll see it featured in there somewhere.

Software should prove the real thrust of Nintendo’s presentation this year, as while their two biggest (home) console competitors are just wetting their feet in the world of motion-controls, they’ve got four years of solid foundation to play on. But whenever we talk about Nintendo’s software line-up, it’s almost a given to divide the market into first and third-party options, as they two are all too often entirely different beasts. Third-party support has always been and will continue to be the biggest wild card, and apart from the usual Guitar Heroes, Rock Bands, and EA Sports additions, I’m looking to the indie developers and their downloadable WiiWare titles to really shine this year.

On the first-party front, I don’t think anyone could deny that one of – if not the – most anticipated game at the show will be the next Legend of Zelda. Not much is known about Link’s next adventure, and as the first real original Zelda title developed for the console (Twilight Princess was a Gamecube port), it will be interesting to see if they take the Mario Galaxy route and really innovate this time around. Just as long as there’s an orchestrated score, I’ll be fine. Again, orchestrated score Nintendo, make it happen.

Also, look for Metroid: other M to make a big splash, and I wouldn’t be surprised to see at least one marquee title using the new Vitality Sensor on display. a Wii Music sequel isn’t out of the realm of possibility, although I think we can probably expect to see new ‘Wii’ focused franchises at play here. Wii Party seems a likely candidate, and given the company’s massive stable of un-mined gold, anything is possible at this point. My personal wish-list includes (but not limited to) a new Kid Icarus, Starfox, and even F-Zero. dare I dream?

Coming to E3 and announcing ANYTHING concerning F-Zero, Starfox, Pikmin, or Kid Icarus would be spectacular! We’ve waited long enough. F-Zero for Wii with Mario Kart Wii-smooth online is money in the bank. a direct Starfox not outsourced but made in-house by Nintendo may finally get that franchise back to Starfox 64 level (boy that game was good!). I love Pikmin! Let’s see Pikmin 3 already! and no more tease with the Kid Icarus. the Kid’s collecting Social Security he’s waited so long!

Anyone of those titles announced alone will bring goodwill to the Wii console. put it with nice teaser from the anticipated Zelda Wii and Nintendo will get some headlines outside of the Natal extravaganza. I hope the guy that saw Zelda at E3 2004 doesn’t scream too loud. Miyamoto whatever you do, don’t come out with a Hyrulean sword and shield! no doubt that software will have to be the focus of Nintendo’s presentation. a taste of the franchise players, a smidgen of the new Wii audience thing, a smattering of choice 3rd party support, and you got yourself a good show.

But Nintendo has some hardware to show off and I’m most anticipating that Vitality Sensor. a lot of people laughed that off last E3 when Iwata just rolled out there out of nowhere. But I see promise from that device. Videogaming designed to relax instead of energize. I like it when people start thinking on those levels. When they try to get into the essence of why we play. I hope the form factor isn’t clumsy though. it looked a little clunky before. Awkward looking.

I don’t know about an all-in-one integrated Wiimote with MotionPlus ability inside just yet. But eventually that will be the design. Just not sure it will make its debut at this E3. you never know though. either way while Microsoft and Sony will try to wow with their new-fangled hardware, Nintendo will just further showcase the promise of the Wii in action in playable titles.

As for the handheld scene, I think this is where most of Nintendo’s strategical focus is put upon. Apple’s edging into the games business more and more forcing Nintendo to reevaluate their entire handheld business model. Nintendo hopes the 3DS can cut them off at the pass. On paper it sounds good. As powerful as the offspring of a Gamecube and 360? 3D play with no glasses tieing into the upcoming 3D TV sets. But for me it sounds like too soon. There are people who just got used to their DSi’s and now Nintendo does this? Apple’s gadgets bring us back to the old argument between consoles and computers. why get a game machine when I can play music, watch movies, talk to friends and family, go online, share pictures, AND play games too? Nintendo’s been here before and the 3DS has to once again make that question obsolete.

How are they aiming the functions of the 3DS and can they outdo Apple’s digital download service to slow Apple as a go-to gaming device?

Apple will certainly present the most interesting disruptor for Nintendo’s future mobile plans (much like Nintendo’s own Wii disrupted the Xbox 360 and PS3′s original plan), and I’m most curious to see whether they act or react to the increasingly buoyant iPhone market. Just look at Apple’s recent announcement of their next-generation phone, the iPhone 4. Dual-cameras (i.e. the DSi) will allow for video chat over WiFi services…will be see something similar in the 3DS? Rumors have pegged true VoiP and/or video chat coming to the 3DS (or possibly PSP2) for some time, and it’s not hard to imagine a Skype-like service adding that functionality to the portable console market. If the 3DS allows for an iTunes-like application/game library, its accessibility would very likely only be limited by the power of the hardware and Nintendo’s blessings on approval – not one of Apple’s strongest suits, to be honest.

One final thing, if I may lapse back for a moment. I’m amazed that more industry outlets aren’t even discussing Apple’s impact on the show, and I think this is a major mistake; their presence will be unavoidable.

It’s certainly a lot to take in and ponder, and I wonder just how many of our wild predictions will prove true next week. With so much new (as well as previously announced) tech going to be on the floor, it’ll take a Herculean effort to make sure that non-attendees get a sense – a motion sense, if you’ll forgive the pun – of what to expect from these efforts to extend the current generation further than ever before. I know our crew (representing both Popzara and Playswitch websites) will do our best to help guide these streams, and we’ll have to convene again post-show to compare scoreboards.

For more exclusive coverage of the 2010 E3 show, be sure to check out all the goods starting Monday, June 14th over at Playswitch.com…it’s gonna be good!

E3 2010 Ping/Pong Special: Predicting The Show – Games – Features


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Posted by - June 26, 2010 at 5:00 pm

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Game designers contemplate controller’s future

Will this year mark the death of the joystick?

With major video game publishers adopting camera and motion controller technologies, the end of the traditional controller _ you know, that thing with all those buttons, sticks and pads _ could be imminent. Microsoft and Sony will introduce dueling systems for the Xbox 360 and PlayStation 3 later this year that could rival Nintendo’s popular Wii.

“I think it’s going to be awhile, if ever, that we get away from a solid control pad, especially with our game,” said Robert Bowling, creative strategist at “Modern Warfare” franchise developer Infinity Ward. “In a first-person shooter, you have to have that accuracy, so I don’t think we will ever move away from having that stick control and using a control pad.”

The next input evolution, the one that Sony Corp. and Microsoft Corp. unveiled at last year’s Electronic Entertainment Expo, involves cameras connected to consoles. Sony’s unnamed system employs detectable wandlike devices, while Microsoft’s Project Natal relies on camera-gesture recognition, which can enable gamers to exert their actual fists in a fighting game, for example.

Meanwhile, Nintendo has teased the Wii Vitality Sensor, a peripheral device also expected out this year that attaches to players’ fingertips and can measure their body signals. much like the Microsoft and Sony camera systems, developers believe such technology can provide more specialized experiences, like a zombie game that unleashes more undead if a gamer seems bored.

“It’s this whole sensory thing that we’ve never had _ a window to the player’s sort of mental state _ or with the Wii, the biometrics that we can tune and tweak to customize an experience that way,” said Morgan Gray, senior producer at “Resident Evil” developer Capcom. “That is exciting because now it’s a two-way dialogue between the player and the game.”

Yet most developers and publishers agree that such innovation won’t mark the demise of the traditional controller. despite revolutionizing the marketplace with the Wiimote, the motion-sensitive Wii doodad that can also be turned on its side and used as a traditional controller, Nintendo of America President Reggie Fils-Aime said buttons will continue to be mashed.

“Consumers want variety, and they want a range of experiences,” said Fils-Aime.

That’s been most apparent since the dawn of the Harmonix rhythm music franchise “Guitar Hero,” as controllers have taken the form of gizmos such as guitars, drums, scales, game-show buzzers and turntables. But not every mutated controller has been a hit. Gamers didn’t get on board with the critically derided skateboard-shaped controller for Activision’s “Tony Hawk: Ride.”

“It’s hard because I’m superopen for new technology and being creative in the gameplay,” said Shaun White, the Olympic gold medal snowboarder with his own Ubisoft gaming franchise. “I’m a big fan of letting it come out, and then seeing what we can do with it later. I think that sometimes if you go too far, it’s too advanced. it hasn’t been totally dialed in.”

Many questions remain about the gaming evolutions expected from the big three industry leaders later this year. how exactly will games and other programs use the technology? what will it cost? how well will it work? However, the question of whether these inventive new control schemes will mark the extinction of the traditional controller is decidedly negative.

AP

Game designers contemplate controller's future

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Posted by admin - February 21, 2010 at 10:00 pm

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