Posts tagged "dlc"

Upcoming Game Releases of 2012

As 2011 draws to a close, we are already looking forward to the new year in gaming. here are our top 10 games of 2012 to look out for.

Halo 4

Platform: Xbox 360

One of the biggest reasons for the Xbox 360′s popularity has been the contribution from Bungie’s Halo franchise. Announced at E3, Halo 4 is the sequel of the 2007 game and continues where the 3rd game finished in which Master Chief and Cortana are lost in space and discovering a mysterious planet. with Halo 3 still ranked as the biggest ever selling game on Xbox 360, expect this new installment to gain a hype just a big.

Mass Effect 3

Release date: 6th March NA, 9th March EU

Platforms: PC, PS3, Xbox 360

The final edition in Bioware’s epic trilogy. the sci-fi RPG game follows from Mass Effect 2′s DLC Arrival pack and follows Commander Shepard’s last attempts to the save the galaxy. Unlike the previous two games, the third game includes multiplayer co-op for the first time and will also include a Gears of War style Horde mode.

Borderlands 2

Release date: 1st September

Platforms: PC, PS3, Xbox 360

Set 5 years after the first game, Borderlands 2 comes with new enemies, weapons, environments and a new gun system. As well as that there is also two player spilt-screen and four player online co-op.

GTA V

Platforms: Ps3,Xbox 360(TBC)

The controversial open world game returns. the debut trailer was released by Rockstar Games in november and is set away from Liberty city  but to the L.A based city Los Santos. Rockstar president Sam Houser has said that GTA 5 is a “radical reinvention of the Grand Theft Auto universe”.

Tomb Raider

Release date: TBC

Platforms: PC,PS3, Xbox 360

A young Lara Croft is shipwrecked and kidnapped to strange island. the game has a new look compared to its predecessors and is based on survival rather than discovery. it is also a change from the recognised gameplay with inclusions of quick time events and more complex puzzles.

FIFA Street

Release date: March 2012

Platforms: PS3, Xbox 360

The fourth game is an entirely new change to the series and gets rid of the cartoon style visuals of the third game. EA’s biggest announcement for this game was the signing of Lionel Messi who appears on the cover and is no longer the face of the PES games.

Tom Clancy’s Ghost Recon: Future Soldier

Release date: 6th March NA, 9th March EU

Platforms: PS3, Xbox 360, Wii, DS, PSP

The fourth game in the Ghost Recon series is set in the futuristic settings of the Middle East and Asia. the third person shooter includes more specific aiming and a camouflage setting. the game also uses the Xbox Kinect peripheral and its voice control to present a new way of playing the game.

Assassin’s Creed III

Platforms: PC, PS3, Xbox 360 (TBC)

No confirmation has yet been announced about the surroundings of the game. however the director of Revelations, Alexandre Amacio, has stated that a new Assassin’s Creed game should be released around December 2012. former creative director Patrice Desilets has also said that the game could revolve around the conspiracy theory that the world will end in 2012.

Metal Gear Rising: Revengeance

Release date: TBC

Platforms: PS3, Xbox 360

Between the events of metal gear solid 2 and 4, this installment does not play you in the role of Solid Snake but inside the cyborg ninja Raiden. the game focusses on sword-fighting rather than the traditional stealth gameplay from most of the games.

Max Payne 3

Release date: March 2012

Platforms: PC, PS3, Xbox 360

Another gaming series from RockStar returns with its first on the current generation consoles. Set eight years after the second game, Max has left new York City and has been double-crossed in the new setting of Sao Paulo, Brazil. the new gameplay features include new cover mechanics and an over-the-shoulder zoom aiming.

Upcoming Game Releases of 2012


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    Posted by admin - December 20, 2011 at 7:00 pm

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    Metro 2033 DLC Coming August 3rd

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    Posted by - August 18, 2010 at 2:00 pm

    Categories: News and Events   Tags: ,

    Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …

    Were sure that many of you Lost Planet fans out there have already got stuck in to the new Lost Planet 2 multiplayer demo which landed on Xbox Live Marketplace yesterday (dont worry PS3 gamers, it will arriving later today on the PlayStation Network too!) and sees up to 16 players battling it out on a new map, Turbulent Jungle, in one of two modes, Elimination or Post Grab.

    So you are probably in the mood to read through an interesting Q & a about Lost Planet 2 in which Capcom discusses customisation, new weapons, plans for DLC, Project Natal and more.

    Lost Planet 2 is set to release on the Xbox 360 and PS3 on the 11th of May around the world. Browse through our previous coverage to see how the title is shaping up with a whole bunch of screenshots, trailers and more information about the game. And dont forget to read the Q and a, courtesy of XCN, below.

    • How has the world of E.D.N. III changed in the 10 years since the events of Lost Planet: Extreme Condition?

    Capcom: the whole environment of the planet has completely changed due to global warming and as a result of this; animals and plants that were introduced by the humans began to flourish.

    However, the humans are still not used to this dramatic change from the extreme cold condition that has started up diversification of the ecology. whilst the lives of the people did become a little easier thanks to this warmer climate, the rapid change also brought new threats and dangers.

    • How far does customisation go in Lost Planet 2?

    Capcom: to create a truly individual look for your character you can change the body parts and backpack and there are dozens of different types and colour variants available. Weapon load outs, including grenades, can also be modified according to category prior to starting the game. in addition, there are eight different types of emote poses with more than 100 variations. Each character also has two slots for skill sets where players can allocate preferred abilities. All of the above can be unlocked by earning points or earning achievements. we are also considering additional contents through DLC later on.

    • The Lost Planet 2 campaign is told in episodes, a trend emerging in many new games. how does this strengthen the story?

    Capcom: we have decided to adopt this method because the players can look at the various events happening on the planet from different perspectives and get a real sense for the action on a planetary scale. this has the added benefit of making the gameplay more dynamic and exciting as we introduce new environments and enemies.

    • The snows out and now were in tropical jungles. how was it developing a totally new environment for Lost Planet 2?

    Capcom: in order to incorporate the new ideas inside the game, we had to version up the MT Framework engine itself. As a result, the increased processing power allowed us to use more geometry and filters, it was also useful for working on improved AI. but please bear in mind, the Jungle is only one of the varied environments that the player will encounter during Lost Planet 2.

    • We saw Marcus and Dom from Gears of War in one of the trailers for Lost Planet 2. how was it to work with Epic to put these characters in the customisation options for Lost Planet 2?

    Capcom: it was an exciting experience! we are all inspired by all the creations that Epic has released so far. therefore, it was an honour to welcome those two famous characters in our game. I would like to thank Epic once again for giving us permission so readily.

    • What new weapons will we see in Lost Planet 2?

    Capcom: the biggest innovation is a new class of support weapons these are developed to be used to protect not only yourself but also your co-op friends. the abilities are varied depending on what you select, from a shield to protect yourself from attacks, one to recover your health and to the radar which would show you the location of the enemies.

    • What enemies can we expect in Lost Planet 2?

    Capcom: What I can say here is that we still have Snow Pirates, VSs and AKs. And all of them have made enormous progress through evolution.

    • Do you have any plans for downloadable content?

    Capcom: at the moment, were planning to create some costumes that are always popular by the LP fans. but we would like to think about something more in the future.

    • Do you think Natal could be integrated into shooters like Lost Planet 2?

    Capcom: I think it can be used for a shooter game. unfortunately, it would be a bit late for LP2 since the game requires a design with Natal support in mind.

    • Does Capcom have any other plans for Project Natal?

    Capcom: Capcom is always up to a challenge, especially, as far as a new technology is concerned. however, we dont have any projects we can tell you about at the moment.

    • Do you think the Lost Planet franchise has the potential to be adapted for film?

    Capcom: Actually we have already announced a film adaptation is in the works so watch this space.

    Thanks for your time!

    Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …


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    Posted by - May 8, 2010 at 3:00 am

    Categories: Technology   Tags: , , , , ,

    Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …

    Were sure that many of you Lost Planet fans out there have already got stuck in to the new Lost Planet 2 multiplayer demo which landed on Xbox Live Marketplace yesterday (dont worry PS3 gamers, it will arriving later today on the PlayStation Network too!) and sees up to 16 players battling it out on a new map, Turbulent Jungle, in one of two modes, Elimination or Post Grab.

    So you are probably in the mood to read through an interesting Q & a about Lost Planet 2 in which Capcom discusses customisation, new weapons, plans for DLC, Project Natal and more.

    Lost Planet 2 is set to release on the Xbox 360 and PS3 on the 11th of May around the world. Browse through our previous coverage to see how the title is shaping up with a whole bunch of screenshots, trailers and more information about the game. And dont forget to read the Q and a, courtesy of XCN, below.

    • How has the world of E.D.N. III changed in the 10 years since the events of Lost Planet: Extreme Condition?

    Capcom: The whole environment of the planet has completely changed due to global warming and as a result of this; animals and plants that were introduced by the humans began to flourish.

    However, the humans are still not used to this dramatic change from the extreme cold condition that has started up diversification of the ecology. Whilst the lives of the people did become a little easier thanks to this warmer climate, the rapid change also brought new threats and dangers.

    • How far does customisation go in Lost Planet 2?

    Capcom: to create a truly individual look for your character you can change the body parts and backpack and there are dozens of different types and colour variants available. Weapon load outs, including grenades, can also be modified according to category prior to starting the game. In addition, there are eight different types of emote poses with more than 100 variations. each character also has two slots for skill sets where players can allocate preferred abilities. all of the above can be unlocked by earning points or earning achievements. We are also considering additional contents through DLC later on.

    • The Lost Planet 2 campaign is told in episodes, a trend emerging in many new games. how does this strengthen the story?

    Capcom: We have decided to adopt this method because the players can look at the various events happening on the planet from different perspectives and get a real sense for the action on a planetary scale. this has the added benefit of making the gameplay more dynamic and exciting as we introduce new environments and enemies.

    • The snows out and now were in tropical jungles. how was it developing a totally new environment for Lost Planet 2?

    Capcom: In order to incorporate the new ideas inside the game, we had to version up the MT Framework engine itself. As a result, the increased processing power allowed us to use more geometry and filters, it was also useful for working on improved AI. but please bear in mind, the Jungle is only one of the varied environments that the player will encounter during Lost Planet 2.

    • We saw Marcus and Dom from Gears of War in one of the trailers for Lost Planet 2. how was it to work with Epic to put these characters in the customisation options for Lost Planet 2?

    Capcom: it was an exciting experience! We are all inspired by all the creations that Epic has released so far. therefore, it was an honour to welcome those two famous characters in our game. I would like to thank Epic once again for giving us permission so readily.

    • What new weapons will we see in Lost Planet 2?

    Capcom: The biggest innovation is a new class of support weapons these are developed to be used to protect not only yourself but also your co-op friends. The abilities are varied depending on what you select, from a shield to protect yourself from attacks, one to recover your health and to the radar which would show you the location of the enemies.

    • What enemies can we expect in Lost Planet 2?

    Capcom: What I can say here is that we still have Snow Pirates, VSs and AKs. And all of them have made enormous progress through evolution.

    • Do you have any plans for downloadable content?

    Capcom: at the moment, were planning to create some costumes that are always popular by the LP fans. but we would like to think about something more in the future.

    • Do you think Natal could be integrated into shooters like Lost Planet 2?

    Capcom: I think it can be used for a shooter game. unfortunately, it would be a bit late for LP2 since the game requires a design with Natal support in mind.

    • Does Capcom have any other plans for Project Natal?

    Capcom: Capcom is always up to a challenge, especially, as far as a new technology is concerned. However, we dont have any projects we can tell you about at the moment.

    • Do you think the Lost Planet franchise has the potential to be adapted for film?

    Capcom: actually we have already announced a film adaptation is in the works so watch this space.

    Thanks for your time!

    Lost Planet 2 Q & A discusses customization, weapons, plans for DLC and …


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    Posted by - May 6, 2010 at 10:00 pm

    Categories: Technology   Tags: , ,

    Lost Planet 2 Q & A discusses customization, weapons, plans for …

    85610http://burn360.net/xbox360/lost-planet-2-q-a-discusses-customization-weapons-plans-for-dlc-and-project-natal/Lost+Planet+2+Q+%26amp%3B+A+discusses+customization%2C+weapons%2C+plans+for+DLC+and+Project+Natal2010-04-22+07%3A57%3A00Lisa Comments Posted by Lisa on April 22, 2010 at 2:57 am

    We’re sure that many of you Lost Planet fans out there have already got stuck in to the new Lost Planet 2 multiplayer demo which landed on Xbox Live Marketplace yesterday (don’t worry PS3 gamers, it will arriving later today on the PlayStation Network too!) and sees up to 16 players battling it out on a new map, Turbulent Jungle, in one of two modes, Elimination or Post Grab.

    So you are probably in the mood to read through an interesting Q & A about Lost Planet 2 in which Capcom discusses customisation, new weapons, plans for DLC and even Project Natal.

    Lost Planet 2 is set to release on the Xbox 360 and PS3 on the 11th of may around the world. Browse through our previous coverage to see how the title is shaping up with a whole bunch of screenshots, trailers and more information about the game. and don’t forget to read the Q and A below – thanks to XCN for the Q & A.

    • How has the world of E.D.N. III changed in the 10 years since the events of Lost Planet: Extreme Condition?

    • Capcom: The whole environment of the planet has completely changed due to global warming and as a result of this; animals and plants that were introduced by the humans began to flourish.

    However, the humans are still not used to this dramatic change from the extreme cold condition that has started up diversification of the ecology. whilst the lives of the people did become a little easier thanks to this warmer climate, the rapid change also brought new threats and dangers.

    • How far does customisation go in Lost Planet 2?

    • Capcom: To create a truly individual look for your character you can change the body parts and backpack and there are dozens of different types and colour variants available. Weapon load outs, including grenades, can also be modified according to category prior to starting the game. In addition, there are eight different types of emote poses with more than 100 variations. each character also has two slots for skill sets where players can allocate preferred abilities. All of the above can be unlocked by earning points or earning achievements. We are also considering additional contents through DLC later on.

    • The Lost Planet 2 campaign is told in episodes, a trend emerging in many new games. how does this strengthen the story?

    • Capcom: We have decided to adopt this method because the players can look at the various events happening on the planet from different perspectives and get a real sense for the action on a planetary scale. this has the added benefit of making the gameplay more dynamic and exciting as we introduce new environments and enemies.

    • The snow’s out and now we’re in tropical jungles. how was it developing a totally new environment for Lost Planet 2?

    • Capcom: In order to incorporate the new ideas inside the game, we had to version up the MT Framework engine itself. as a result, the increased processing power allowed us to use more geometry and filters, it was also useful for working on improved AI. but please bear in mind, the Jungle is only one of the varied environments that the player will encounter during Lost Planet 2.

    • We saw Marcus and Dom from Gears of War in one of the trailers for Lost Planet 2. how was it to work with Epic to put these characters in the customisation options for Lost Planet 2?

    • Capcom: It was an exciting experience! We are all inspired by all the creations that Epic has released so far. Therefore, it was an honour to welcome those two famous characters in our game. I would like to thank Epic once again for giving us permission so readily.

    • What new weapons will we see in Lost Planet 2?

    • Capcom: The biggest innovation is a new class of support weapons – these are developed to be used to protect not only yourself but also your co-op friends. The abilities are varied depending on what you select, from a shield to protect yourself from attacks, one to recover your health and to the radar which would show you the location of the enemies.

    • What enemies can we expect in Lost Planet 2?

    • Capcom: What I can say here is that we still have Snow Pirates, VSs and AKs. and all of them have made enormous progress through evolution.

    • Do you have any plans for downloadable content?

    • Capcom: at the moment, we’re planning to create some costumes that are always popular by the LP fans. but we would like to think about something more in the future.

    • Do you think Natal could be integrated into shooters like Lost Planet 2?

    • Capcom: I think it can be used for a shooter game. Unfortunately, it would be a bit late for LP2 since the game requires a design with Natal support in mind.

    • Does Capcom have any other plans for Project Natal?

    • Capcom: Capcom is always up to a challenge, especially, as far as a new technology is concerned. However, we don’t have any projects we can tell you about at the moment.

    • Do you think the Lost Planet franchise has the potential to be adapted for film?

    • Capcom: actually we have already announced a film adaptation is in the works so watch this space.

    Thanks for your time!

    Lost Planet 2 Q & A discusses customization, weapons, plans for …


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    Posted by - May 1, 2010 at 11:00 pm

    Categories: Technology   Tags: , , ,